One Morph <----> One Announcer

sounds bad in terms of memory consumption, yes. Maybe it makes more sense something like

One Widged <----> One Announcer

But the problem is that today the line between Morphs and Widgets is not clearly set. I hope Bloc/Bric helps on this.

-------- Original Message --------


2016-08-30 10:28 GMT+02:00 Denis Kudriashov <[email protected] <mailto:[email protected]>>:


    2016-08-30 10:21 GMT+02:00 Guille Polito
    <[email protected] <mailto:[email protected]>>:

        Hi,

        From the top of my head: I would understand that systems where
        there are hundreds of thousands of events per second, maybe
        one does not want to pay the overhead of announcements...

        But, How many events are produced from a morph per second?
        One? Two? Five? Is it really the case of morphs the one that
        require optimization?


    I have similar feeling. But maybe Spec is nice example which could
    improved by such optimizations


No. Announcers are not the problem in Spec

Thierry



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