One Morph <----> One Announcer
sounds bad in terms of memory consumption, yes. Maybe it makes more
sense something like
One Widged <----> One Announcer
But the problem is that today the line between Morphs and Widgets is not
clearly set. I hope Bloc/Bric helps on this.
-------- Original Message --------
2016-08-30 10:28 GMT+02:00 Denis Kudriashov <[email protected]
<mailto:[email protected]>>:
2016-08-30 10:21 GMT+02:00 Guille Polito
<[email protected] <mailto:[email protected]>>:
Hi,
From the top of my head: I would understand that systems where
there are hundreds of thousands of events per second, maybe
one does not want to pay the overhead of announcements...
But, How many events are produced from a morph per second?
One? Two? Five? Is it really the case of morphs the one that
require optimization?
I have similar feeling. But maybe Spec is nice example which could
improved by such optimizations
No. Announcers are not the problem in Spec
Thierry