Le 26/10/16 à 20:40, Denis Kudriashov a écrit :
2016-10-26 19:45 GMT+02:00 Glenn Cavarlé <[email protected]
<mailto:[email protected]>>:
Yes, your are right.
What i mean is that it could be interesting if:
[ SDLEvent => BlEvent ] is substantially faster than [ SDLEvent =>
OSEvent => BlEvent ].
If the difference is not significant, i think that does not
justify to not
benefit from OSWindow abstractions even if sometime they bring
nothing more.
If you already thought about Announcements performance and produce
optimized alternative then I think it is critical to get events fast.
Now we have 10 variables which are decoded from int by bit operations:
leftShift rightShift leftAlt rightAlt leftCtrl rightCtrl leftCmd
rightCmd capsLock numLock
And then Bloc encodes them back to int. So for any event we have 20
operations and it is not just primitive calls.
Also OSEvent creation produces own garbage for internal structures
which also take time and memory.
But for me most important is how maintain both hierarchies. You answer
Stef that nothing will change over events during years (nobody invent
new one or not often).
But such argument could never be valid. Code is used, it could has
bugs, it could be improved by itself. People will always need to work
with this code, at least to read it. And it is difficult with two
hierarchies which are managed by double dispatch. Try to follow how
concrete BlEvent is produced.
And there is already some problem. I investigated deeply what happens
in sdl about modifiers and buttons. It is not easy. But I see that
some information becomes lost.
And Bloc also not provides full information from original objects
(modifiers and buttons).
So to fix these issues one needs to modify both hierarchies. First he
needs to decide how decode modifiers from SDL and then how to encode
them into Bloc bits.
And I am sure new issues will be found again and again. It is normal
process.
So denis you suggest that Bloc uses directly SDLEvents.
This would make sense from your analysis.