> On 10 Nov 2016, at 17:35, Aliaksei Syrel <[email protected]> wrote:
> 
> > The speed of GC will always be in linear dependency from the size of 
> > governed memory.
> 
> Asymptotic complexity of GC is O(N), where N is heap size - amount of 
> objects, not memory size.

Even that is not necessarily true, Generational Garbage collection and other 
tricks can avoid a full heap GC for a long time, even (or especially) under 
memory allocation stress.

Apart from that, of course we have to write the most resource efficient code 
that we can !

> I agree, however, that it's not good to create a lot of short living objects. 
> That is why there are many practices how to overcome this problem. For 
> example Object Pool can be nice example.
> 
> Nevertheless I can imagine many usecasses when breaking 4GB limit is useful. 
> For example double buffering during rendering process. 1 pixel takes 32bit of 
> memory => 8k image (near future displays) would take 126Mb of memory. Double 
> buffering would be useful for Roassal (huge zoomed out visualization).
> 
> Storing 126Mb array object takes a lot of memory but does not influence on GC 
> performance since it is just one object on the heap.
> 
> Cheers
> Alex
> 
> 
> On Nov 10, 2016 5:02 PM, "Igor Stasenko" <[email protected]> wrote:
> 
> 
> On 10 November 2016 at 11:42, Tudor Girba <[email protected]> wrote:
> Hi Igor,
> 
> I am happy to see you getting active again. The next step is to commit code 
> at the rate you reply emails. I’d be even happier :).
> 
> To address your point, of course it certainly would be great to have more 
> people work on automated support for swapping data in and out of the image. 
> That was the original idea behind the Fuel work. I have seen a couple of 
> cases on the mailing lists where people are actually using Fuel for caching 
> purposes. I have done this a couple of times, too. But, at this point these 
> are dedicated solutions and would be interesting to see it expand further.
> 
> However, your assumption is that the best design is one that deals with small 
> chunks of data at a time. This made a lot of sense when memory was expensive 
> and small. But, these days the cost is going down very rapidly, and sizes of 
> 128+ GB of RAM is nowadays quite cheap, and there are strong signs of super 
> large non-volatile memories become increasingly accessible. The software 
> design should take advantage of what hardware offers, so it is not 
> unreasonable to want to have a GC that can deal with large size.
> 
> The speed of GC will always be in linear dependency from the size of governed 
> memory. Yes, yes.. super fast and super clever, made by some wizard.. but 
> still same dependency.
> So, it will be always in your interest to keep memory footprint as small as 
> possible. PERIOD.
>  
> We should always challenge the assumptions behind our designs, because the 
> world keeps changing and we risk becoming irrelevant, a syndrome that is not 
> foreign to Smalltalk aficionados.
> 
> 
> What you saying is just: okay, we have a problem here, we hit a wall.. But we 
> don't look for solutions! Instead let us sit and wait till someone else will 
> be so generous to help with it.
> WOW, what a brilliant strategy!!
> So, you putting fate of your project(s) into hands of 3-rd party, which 
> a) maybe , only maybe will work to solve your problem in next 10 years 
> b) may decide it not worth effort right now(never) and focus on something 
> else, because they have own priorities after all
>  
> Are you serious?
> "Our furniture don't fits in modern truck(s), so let us wait will industry 
> invent bigger trucks, build larger roads and then we will move" Hilarious!
> 
> In that case, the problem that you arising is not that mission-critical to 
> you, and thus making constant noise about your problem(s) is just what it is: 
> a noise.
> Which returns us to my original mail with offensive tone.
> 
> 
> Cheers,
> Doru
> 
> 
> 
> --
> www.tudorgirba.com
> www.feenk.com
> 
> "Not knowing how to do something is not an argument for how it cannot be 
> done."
> 
> 
> 
> 
> 
> -- 
> Best regards,
> Igor Stasenko.


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