My project may be too advanced for a student but if students are interested
in Game Development and Unreal , it can a very fun experience for them.

I am in a process of constructing a Unreal API for Pharo.

What students can learn

1) How to combine Pharo with C++
2) How to use Unreal
3) How to use Pharo's UFFI
4) How to utilize shared memory and sockets
5) How to generate 3D graphics using Blender
6) How to profile Pharo
7) How to use git and github

And a ton more, game development is a massive field

What is required

1) basic knowledge of Pharo
2) basic knowledge of C++

Main website

http://www.kilon-alios.com

Github repos

https://github.com/kilon/Ephestos (umbrella project)

https://github.com/kilon/CPP (tool for using Unreal from Pharo)

Online chat

Slack - Ephestos room , or Discord

Mailing list

Github issues page of Ephestos can be used as forum
On Wed, 4 Jan 2017 at 16:49, Stephane Ducasse <[email protected]>
wrote:

> Hi
>
> We are organising a lecture where students should
> - learn pharo
> - learn how to communicate with open source community
> - learn how to reverse engineer, fix bugs....
> They should work by 3/4.
>
> We are looking for projects that would like to accept
> - propose some bugs to be fixed
> - to communicate with newbies and from time to time
>
> I was thinking about
> - MDL
> - Roassal
> - Moose ?
> - Pillar ? but nobody beside me and I do not have the time
> - DRGeoII
> - Telescope
> - Artefact
> - Scale
> - Ecstatic
>
> So if you have a project and you want to participate.
> We would like to have
> - web page?
> - mailing-list
> - bug trackers/todo?
>
> Stef
>

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