The window display seems to be OK on Fedora and Ubuntu (32-bit) for 60+vmLatest
-- Pavel 2017-01-23 8:57 GMT+01:00 Esteban Lorenzano <[email protected]>: > it works for me (couple of bugs around in the examples) > > in macOS sierra > in latest Pharo 6.0 > in latest Pharo VM > > Esteban > > On 21 Jan 2017, at 17:42, Aliaksei Syrel <[email protected]> wrote: > > To not forget, OSWindow also does not work anymore. > Ronnie has minheadless 64bit VM that solves the issue with OSWindow. > Would be nice to have it for 32bit too. > > It is great to see how VM is progressing! :) > > Cheers, > Alex > > On 21 January 2017 at 17:35, Aliaksei Syrel <[email protected]> wrote: > >> Hi >> >> Latest Pharo VM + image (from year 2017, middle of January) changed the >> way how main window is managed and created (without any announcement). >> >> Something is really messed up, because I can not create an OpenGL context. >> >> OpenGL context created with default framebuffer: >> >> <Screen Shot 2017-01-21 at 17.27.49.png> >> >> If I create a headless context than screen just freezes until I resize >> (after resize it recreates context making it current). >> Also, window is a black (or sometimes white) when launching pharo until I >> click. >> >> It definitely looks like Pharo window plays with OpenGL, probably it >> tries to render morphic in a GL texture and then display it with >> acceleration: scaled pharo world became sharper on retina and strange lines >> after dragged window are in the past. Also, rendering performance on retina >> is dramatically improved. >> >> All those improvements are great, but please make GL context current ( >> *glXMakeCurrent) *every frame. Thanks! >> > > >
