The window display seems to be OK on Fedora and Ubuntu (32-bit) for
60+vmLatest

-- Pavel

2017-01-23 8:57 GMT+01:00 Esteban Lorenzano <[email protected]>:

> it works for me (couple of bugs around in the examples)
>
> in macOS sierra
> in latest Pharo 6.0
> in latest Pharo VM
>
> Esteban
>
> On 21 Jan 2017, at 17:42, Aliaksei Syrel <[email protected]> wrote:
>
> To not forget, OSWindow also does not work anymore.
> Ronnie has minheadless 64bit VM that solves the issue with OSWindow.
> Would be nice to have it for 32bit too.
>
> It is great to see how VM is progressing! :)
>
> Cheers,
> Alex
>
> On 21 January 2017 at 17:35, Aliaksei Syrel <[email protected]> wrote:
>
>> Hi
>>
>> Latest Pharo VM + image (from year 2017, middle of January) changed the
>> way how main window is managed and created (without any announcement).
>>
>> Something is really messed up, because I can not create an OpenGL context.
>>
>> OpenGL context created with default framebuffer:
>>
>> <Screen Shot 2017-01-21 at 17.27.49.png>
>>
>> If I create a headless context than screen just freezes until I resize
>> (after resize it recreates context making it current).
>> Also, window is a black (or sometimes white) when launching pharo until I
>> click.
>>
>> It definitely looks like Pharo window plays with OpenGL, probably it
>> tries to render morphic in a GL texture and then display it with
>> acceleration: scaled pharo world became sharper on retina and strange lines
>> after dragged window are in the past. Also, rendering performance on retina
>> is dramatically improved.
>>
>> All those improvements are great, but please make GL context current (
>> *glXMakeCurrent) *every frame. Thanks!
>>
>
>
>

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