Yes, I’m just not aware how Cairo and Moz2D are rendering the things the we ask them to. That’s why I wanted more info :)
> On 13 May 2017, at 13:29, Tudor Girba <tu...@tudorgirba.com> wrote: > > The cool thing is that the rendering can happen on the GPU (through OpenGL), > which is the fastest you can get for rendering . > > So, the current renderings are not the point. The point is the possibilities > that are open once we have access to rendering 2D through OpenGL. > > Cheers, > Doru > > > >> On May 13, 2017, at 1:22 PM, Yuriy Tymchuk <yuriy.tymc...@me.com> wrote: >> >> Hey guys, can someone explain me why this is cool? :) >> Because the examples just have basic shapes with gradients & similar and >> AFAIK you could do that for a long time with Pharo and other technologies. >> Does Pompei mean that we can render complex graphics super fast? Is there an >> example for that? >> >> Uko >> >>> On 13 May 2017, at 08:55, Stephane Ducasse <stepharo.s...@gmail.com> wrote: >>> >>> Esteban is preparing the release of Pharo 60 but I'm quite sure that he >>> will integrate your PR for SDL20 and OSWindow. >>> OSWindow is too important for us :) >>> Now we need to move everything to use it but our plates were rather full. >>> >>> Stef >>> >>> On Sat, May 13, 2017 at 8:50 AM, Stephane Ducasse <stepharo.s...@gmail.com> >>> wrote: >>> Hi ronie >>> >>> This is super cool. I would prefer Volcano to Pompeii because lot of people >>> died at pompeii but it the dead in Pharo are the old Morphs this is ok for >>> me :) >>> About the back end, this is really good to have multiple back-ends for Bloc. >>> >>> Stef >>> >>> >>> On Sat, May 13, 2017 at 1:55 AM, Ronie Salgado <ronies...@gmail.com> wrote: >>> Hi Alex, >>> >>> This is great! >>> Do you know whether Pompeii can be used by Bloc? >>> I do not know. If the Bloc people pointed me to the places that have to be >>> modified, and if there are willing to have yet another backend, then I am >>> willing to try adding the backend for Bloc. >>> >>> Best regards, >>> Ronie >>> >>> 2017-05-12 20:01 GMT-03:00 Alexandre Bergel <alexandre.ber...@me.com>: >>> Hi Ronie, >>> >>> This is great! >>> Do you know whether Pompeii can be used by Bloc? >>> >>> Alexandre >>> >>> >>>> On May 12, 2017, at 6:26 PM, Ronie Salgado <ronies...@gmail.com> wrote: >>>> >>>> Hello, >>>> >>>> I am releasing a first version of a new 2D graphics API that I am making >>>> for Pharo, using OpenGL. >>>> >>>> <Captura de pantalla de 2017-05-12 18-23-03.png> >>>> <Captura de pantalla de 2017-05-12 18-24-30.png> >>>> >>>> http://smalltalkhub.com/#!/~ronsaldo/PompeiiGraphics >>>> https://youtu.be/emE6_1RpAo8 >>>> >>>> This 2D graphics API is not vectorial based becase it does not use SVG >>>> style paths. This API is triangle mesh based, so it is more friendlier >>>> with the GPU than Athens or Sparta. >>>> >>>> With this API I did a basic gui toolkit, with only two widgets: buttons >>>> and label. I did this Widget toolkit to not mess with Bloc, and because I >>>> need something relatively stable for the Woden 2 level editor. For now, I >>>> am leaving this widget toolkit mostly as a demo. Hopefully it is possible >>>> to make Bloc backend using this API. >>>> >>>> During the process of making this API, I had to fix several bugs with >>>> OSWindow, and bugs in the interaction between OSWindow and OpenGL. The >>>> biggest problem was a race condition between the creation of an OSWindow >>>> using SDL2, and the events (such as Expose) that are sent to the just >>>> created Window. >>>> >>>> As for Mac OS X, OSWindow is out of service until a pull request ( >>>> https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/138 ) gets >>>> integrated into the VM. >>>> >>>> Best regards, >>>> Ronie >>> >>> -- >>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >>> Alexandre Bergel http://www.bergel.eu >>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >>> >>> >>> >>> >>> >>> >>> >> > > -- > www.tudorgirba.com > www.feenk.com > > "What we can governs what we wish." > > > > >