Yes, I’m just not aware how Cairo and Moz2D are rendering the things the we ask 
them to. That’s why I wanted more info :)

> On 13 May 2017, at 13:29, Tudor Girba <tu...@tudorgirba.com> wrote:
> 
> The cool thing is that the rendering can happen on the GPU (through OpenGL), 
> which is the fastest you can get for rendering .
> 
> So, the current renderings are not the point. The point is the possibilities 
> that are open once we have access to rendering 2D through OpenGL.
> 
> Cheers,
> Doru
> 
> 
> 
>> On May 13, 2017, at 1:22 PM, Yuriy Tymchuk <yuriy.tymc...@me.com> wrote:
>> 
>> Hey guys, can someone explain me why this is cool? :)
>> Because the examples just have basic shapes with gradients & similar and 
>> AFAIK you could do that for a long time with Pharo and other technologies. 
>> Does Pompei mean that we can render complex graphics super fast? Is there an 
>> example for that?
>> 
>> Uko
>> 
>>> On 13 May 2017, at 08:55, Stephane Ducasse <stepharo.s...@gmail.com> wrote:
>>> 
>>> Esteban is preparing the release of Pharo 60 but I'm quite sure that he 
>>> will integrate your PR for SDL20 and OSWindow.
>>> OSWindow is too important for us :) 
>>> Now we need to move everything to use it but our plates were rather full.
>>> 
>>> Stef
>>> 
>>> On Sat, May 13, 2017 at 8:50 AM, Stephane Ducasse <stepharo.s...@gmail.com> 
>>> wrote:
>>> Hi ronie
>>> 
>>> This is super cool. I would prefer Volcano to Pompeii because lot of people 
>>> died at pompeii but it the dead in Pharo are the old Morphs this is ok for 
>>> me :)
>>> About the back end, this is really good to have multiple back-ends for Bloc.
>>> 
>>> Stef
>>> 
>>> 
>>> On Sat, May 13, 2017 at 1:55 AM, Ronie Salgado <ronies...@gmail.com> wrote:
>>> Hi Alex,
>>> 
>>> This is great!
>>> Do you know whether Pompeii can be used by Bloc?
>>> I do not know. If the Bloc people pointed me to the places that have to be 
>>> modified, and if there are willing to have yet another backend, then I am 
>>> willing to try adding the backend for Bloc.
>>> 
>>> Best regards,
>>> Ronie
>>> 
>>> 2017-05-12 20:01 GMT-03:00 Alexandre Bergel <alexandre.ber...@me.com>:
>>> Hi Ronie,
>>> 
>>> This is great!
>>> Do you know whether Pompeii can be used by Bloc?
>>> 
>>> Alexandre
>>> 
>>> 
>>>> On May 12, 2017, at 6:26 PM, Ronie Salgado <ronies...@gmail.com> wrote:
>>>> 
>>>> Hello,
>>>> 
>>>> I am releasing a first version of a new 2D graphics API that I am making 
>>>> for Pharo, using OpenGL.
>>>> 
>>>> <Captura de pantalla de 2017-05-12 18-23-03.png>
>>>> <Captura de pantalla de 2017-05-12 18-24-30.png>
>>>> 
>>>> http://smalltalkhub.com/#!/~ronsaldo/PompeiiGraphics
>>>> https://youtu.be/emE6_1RpAo8
>>>> 
>>>> This 2D graphics API is not vectorial based becase it does not use SVG 
>>>> style paths. This API is triangle mesh based, so it is more friendlier 
>>>> with the GPU than Athens or Sparta.
>>>> 
>>>> With this API I did a basic gui toolkit, with only two widgets: buttons 
>>>> and label. I did this Widget toolkit to not mess with Bloc, and because I 
>>>> need something relatively stable for the Woden 2 level editor. For now, I 
>>>> am leaving this widget toolkit mostly as a demo. Hopefully it is possible 
>>>> to make Bloc backend using this API.
>>>> 
>>>> During the process of making this API, I had to fix several bugs with 
>>>> OSWindow, and bugs in the interaction between OSWindow and OpenGL. The 
>>>> biggest problem was a race condition between the creation of an OSWindow 
>>>> using SDL2, and the events (such as Expose) that are sent to the just 
>>>> created Window.
>>>> 
>>>> As for Mac OS X, OSWindow is out of service until a pull request ( 
>>>> https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/138 ) gets 
>>>> integrated into the VM.
>>>> 
>>>> Best regards,
>>>> Ronie
>>> 
>>> --
>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>> Alexandre Bergel  http://www.bergel.eu
>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>> 
> 
> --
> www.tudorgirba.com
> www.feenk.com
> 
> "What we can governs what we wish."
> 
> 
> 
> 
> 


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