This is gorgeous!

Alexandre
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Alexandre Bergel  http://www.bergel.eu
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> On Aug 4, 2017, at 6:19 PM, Tudor Girba <tu...@tudorgirba.com> wrote:
> 
> Hi,
>  
> We are very happy to announce the alpha version of a moldable editor built in 
> Brick (https://github.com/pharo-graphics/Brick) which is based on Bloc 
> (https://github.com/pharo-graphics/Bloc). This is primarily the work of Alex 
> Syrel. The project was initially financially sponsored by ESUG and it is 
> currently supported by feenk. And of course, the project is based on the 
> tremendous work that went into Bloc and Brick by all contributors.
>  
> Take a look at this 2 min video:
> https://www.youtube.com/watch?v=2vy6VMJM9W4&feature=youtu.be
>  
> The basic editor works and it is both flexible and scalable. For example, the 
> last example shown in the video is an editor opened on 1M characters, which 
> is reasonably large, and as can be seen see one can interact with it as 
> smoothly as with the one screen text. It actually works just as fine with 
> 100M characters.
>  
> The functionality of the editor includes: rendering, line wrapping, keypress 
> and shortcut handling, navigation, selection and text styling. Currently, the 
> editor is 1260  lines of code including method and class comments. This is 
> not large for a text editor and this is possible because most of the work is 
> done by generic concepts that already exist in Bloc such as layouts and text 
> measurements. Beside the small maintenance cost, the benefit is that we have 
> the option to build all sorts of variations with little effort. That is why 
> we call this a moldable text editor.
>  
> Another benefit of using elements and layouts is that we can also embed other 
> kinds of non-text elements with little effort (such as pictures), and obtain 
> a rich and live text editor. We already have basic examples for this 
> behavior, and we will focus more in the next period on this area.
>  
> The next immediate step is to add syntax highlighting. Beside the text 
> attributes problem, this issue will also exercise the thread-safety the 
> implementation is. The underlying structure 
> (https://en.wikipedia.org/wiki/Rope_(data_structure)) is theoretically 
> thread-safe, but it still needs to be proven in practice.
>  
> We think this is a significant step because the editor was the main piece 
> missing in Brick and it will finally allow us to build value that can be 
> directly perceived by regular users on top of Brick and this, in turn, will 
> generate more traction. Please also note that because now Bloc is directly 
> embeddable in Morphic it means that we can actually start using it right 
> away. For example, the picture below shows the text element being shown 
> through a live preview in the GTInspector.
>  
> <AC36A55F-405C-6147-9E0F-BA1F6F1008BA.png>
>  
> This is another puzzle piece towards the final goal of engineering the future 
> of the Pharo user interface. There is still a long way to go to reach that 
> goal, but considering the work that is behind us, that goal that looked so 
> illusive when Alain and Stef initiated the Bloc project is now palpable.
>  
> We will continue the work on this over the next period and we expect to 
> announce new developments soon.
>  
> If you want to play with it, you can load the code like this (works in both 
> Pharo 6 and 7):
> Iceberg enableMetacelloIntegration: true.
> Metacello new
>    baseline: 'Brick';
>    repository: 'github://pharo-graphics/Brick/src';
>    load: #development
>  
> Please let us know what you think.
>  
> Cheers,
> Alex and Doru
> 
> 
> 
> --
> www.tudorgirba.com
> www.feenk.com
> 
> "What is more important: To be happy, or to make happy?"
> 


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