On 25 November 2017 at 23:24, Bernhard Pieber <[email protected]> wrote:

> Hi Stef,
>
> I just found download links on this page:
> https://github.com/pharo-project/pharo-launcher
> They point to Jenkins build artefacts.
>
> Thank you for implementing the launcher. As a newbie I ran into some
> questions:
>
> I guess the launcher is not self-updating, right?
>

Correct.


>
> If not, how can I find out if I already have the latest version?
>

Looking in Monticello you'll see a PharoLauncher repository.
Open it and check if there are any newer ConfigurationOfPharoLauncher
packages.
Install the latest and then do...
    ConfigurationOfPharoLauncher load.

However currently when I...
 install PharoLauncher from the Catalog into a fresh image,
 then update to latest as above, I get an error about a missing class,
 but if I load the latest ConfigurationOfPharoLauncher into a fresh image I
don't get that error.

cheers -ben



>
> I don’t really understand what Local means. Is there a difference between
> Local > Pharo 6.1 (stable) and Official distributions > Pharo 6.1 (stable)?
> And what is the difference between Local > Pharo6.1 (stable) and Local >
> latest? Hmm, when I launched Local > latest I got a debugger[1].
>
> What also bothers me is that I cannot switch to the white theme in the
> settings. I just can’t read the UI on the dark theme.
>
> Cheers,
> Bernhard
>
> Author: BernhardPieber
>
> [1]
> UndefinedObject(Object)>>doesNotUnderstand: #,
> PhLVirtualMachineManager>>vmFileName
> [ :bar |
> bar label: 'Determining Image version'.
> vm := self availableVirtualMachines
>         at: self vmFileName
>         ifAbsent: [ bar
>                         label: 'Fetching VM to run Pharo ' , self
> imageVersion , ' images';
>                         current: 25.
>                 self fetchVm.
>                 vm := self availableVirtualMachines at: self vmFileName.
>                 bar
>                         label: 'Fetching sources files for Pharo ' , self
> imageVersion;
>                         current: 50.
>                 self fetchSourcesFiles.
>                 bar
>                         label: 'Running the image';
>                         current: 100.
>                 vm ] ] in PhLVirtualMachineManager>>vm
> [ :bar | aBlock value: bar ] in MorphicUIManager>>informUserDuring:
> BlockClosure>>cull:
> [ ^ block cull: self ] in [ self prepareForRunning.
> CurrentJob value: self during: [ ^ block cull: self ] ] in Job>>run
> [ activeProcess psValueAt: index put: anObject.
> aBlock value ] in CurrentJob(DynamicVariable)>>value:during:
> BlockClosure>>ensure:
> CurrentJob(DynamicVariable)>>value:during:
> CurrentJob class(DynamicVariable class)>>value:during:
> [ self prepareForRunning.
> CurrentJob value: self during: [ ^ block cull: self ] ] in Job>>run
> BlockClosure>>ensure:
> Job>>run
> MorphicUIManager(UIManager)>>displayProgress:from:to:during:
> MorphicUIManager>>informUserDuring:
> PhLVirtualMachineManager>>vm
> PhLImage>>launch
> PhLLaunchImageCommand>>execute
> PhLLaunchImageCommand(PhLCommand)>>executeIfApplicable
> PhLCommandButton>>performAction
> MorphicButtonAdapter>>action
> PluggableButtonMorph>>performAction:
> [ :m |
> (m containsPoint: evt cursorPoint)
>         ifTrue: [ m enabled
>                         ifTrue: [ m performAction: evt ] ] ] in
> PluggableButtonMorph>>mouseUp:
> Array(SequenceableCollection)>>do:
> PluggableButtonMorph>>mouseUp:
> PluggableButtonMorph(Morph)>>handleMouseUp:
> MouseButtonEvent>>sentTo:
> PluggableButtonMorph(Morph)>>handleEvent:
> PluggableButtonMorph(Morph)>>handleFocusEvent:
> [ ActiveHand := self.
> ActiveEvent := anEvent.
> result := focusHolder
>         handleFocusEvent: (anEvent transformedBy: (focusHolder
> transformedFrom: self)) ] in HandMorph>>sendFocusEvent:to:clear:
> BlockClosure>>on:do:
> WorldMorph(PasteUpMorph)>>becomeActiveDuring:
> HandMorph>>sendFocusEvent:to:clear:
> HandMorph>>sendEvent:focus:clear:
> HandMorph>>sendMouseEvent:
> HandMorph>>handleEvent:
> HandMorph>>processEventsFromQueue:
> HandMorph>>processEvents
> [ :h |
> self activeHand: h.
> h processEvents.
> self activeHand: nil ] in WorldState>>doOneCycleNowFor:
> Array(SequenceableCollection)>>do:
> WorldState>>handsDo:
> WorldState>>doOneCycleNowFor:
> WorldState>>doOneCycleFor:
> WorldMorph>>doOneCycle
> WorldMorph class>>doOneCycle
> [ [ WorldMorph doOneCycle.
> Processor yield.
> false ] whileFalse: [  ] ] in MorphicUIManager>>spawnNewProcess
> [ self value.
> Processor terminateActive ] in BlockClosure>>newProcess
>
> > Am 23.11.2017 um 09:51 schrieb Stephane Ducasse <[email protected]
> >:
> >
> > Hi
> >
> > I love the PharoLauncher.
> > It helps me to manage my parallel development and projects.
> >
> > We should put a link on the Pharo web site because
> >
> > http://files.pharo.org/platform/launcher/
> >
> > is arcane.
> >
> > Stef
>
>
>

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