Hi All,

During the last month I have been doing a massive refactoring to Woden 2.
By using Lowtalk for the math library, the requirement on the Lowcode VM is
now optional. However, there are still some native library dependencies
required for distributing Woden:
 - AbstractGpu, a wrapper for graphics API (Vulkan, Metal and D3D12).
 - AbstracPhysicsa  wrapper for physics engines (Bullet).

I saw that when loading Bloc via the Metacello script, it does download the
Moz2D dependency. So, I am wondering how I could do the same for Woden?.

There is also a dependency on the data present in a repository with some
core assets, mostly the required shaders, and some textures. I am also
wondering wondering on how I could tell Metacello to clone this repository,
or download its zip file from GitHub?

Best regards,
Ronie

Reply via email to