Hi Esteban,
I encountered this problem a few months ago.
I tried to document FFI with a serie of stackoverflow questions
https://stackoverflow.com/questions/49783882/how-one-deals-with-typedefs-in-squeak-ffi
https://stackoverflow.com/questions/49784522/how-one-supports-both-32-and-64-bits-target-in-squeak-ffi

After a deep analysis, I think that FFI needs a serious refactoring (plugin
code + image code).
But I have stopped that work in the middle... (no time available for a few
months).
The next thing I wanted to do is to study all your efforts with UFFI, and
how you found workarounds for other pitfalls like
https://stackoverflow.com/questions/49784253/how-one-deals-with-multiple-pointer-level-like-char-in-squeak-ffi
https://stackoverflow.com/questions/49783443/how-one-defines-a-fixed-size-array-member-in-a-struct-in-squeak-ffi
https://stackoverflow.com/questions/49783126/how-one-defines-a-union-type-in-squeak-ffi
https://stackoverflow.com/questions/49782651/how-one-aligns-structure-fields-in-squeak-ffi

Cheers


2018-07-30 8:00 GMT+02:00 <[email protected]>:

> Hello!
>
> This is my weekly ChangeLog, from 23 July 2018 to 29 July 2018.
> You can see it in a better format by going here:
> http://log.smallworks.eu/web/search?from=23/7/2018&to=29/7/2018
>
> ChangeLog
> =========
>
> 27 July 2018:
> -------------
>
> *    I found a problem that was making win64 bit version to crash: size_t
> implementation on UFFI was not resolving properly there (since it was
> mapped to a long, which is not correct on win64 architecture).
>
>     To fix it, I changed FFISizeT type to work as FFILong, with different
> "real types" depending on architecture.
>
>     Now, there is a problem to solve because structures using this type
> (like +LGitStringArray+) need to be regenerated, which may generate some
> difficulties... will see.
>
>
> 23 July 2018:
> -------------
>
> *    So well. Spent the full day debugging libgit2 without symbol
> information :(
>
>     There is some problem with adding paths to an index and I still cannot
> figure out what's the problem.
>
>     I'll continue trying tomorrow.
>
>
> cheers!
> Esteban
>
>

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