Thanks.
Another problem with real atomic loading.
Stef
Hi Stef,
there is nothing special with the two change sets except their
fileIn order, since instances of Character are used while both of
them are loaded and compiled ...
The 3.10 release team attempted to make .mcz out of them but failed
miserably, so I suggest you just file them in.
Let me know how it worked for you; perhaps also see if before/after
the .image indeed gets smaller by ca. 300 KB.
Ah, and before I forget: because of Association #hash #= (since 3.8
or so, Marcus knows the problem), compilation of Unicode methods
take looong, since one of its class variables has a populated
SparseLarge* thing which is #hash'ed and #='ed when compiling access
to each class variable :( But this is a genaral problem, which just
manifests, when compiling Unicode, with pain.
Cheers,
Klaus
On Tue, 23 Sep 2008 21:52:35 +0200, Stéphane Ducasse wrote:
Hi klaus
I would like to include the following in pharo
about http://bugs.squeak.org/view.php?id=6336
can you tell me if I should pay attention to something in particular.
Stef
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