The .cs I posted eariler is a start. Mostly about changing buttons to the use the PluggableButtonMorphPlus variety, supporting enablement rather than using on/off colours and associated use of #adoptPaneColor: which is heavily used in Polymorph to achieve theme specific effects.
OB can be tricky with frame/border colours due to the fact that building of the morphs is entirely model based until actual opening of the window. Some themes support model colours as a basis of course (indirectly through the window paneColor), the Watery ones are specifically designed to enforce a standard colour set. Regards, Gary. ----- Original Message ----- From: "David Röthlisberger" <[email protected]> To: <[email protected]> Sent: Saturday, December 13, 2008 1:43 PM Subject: Re: [Pharo-project] OB/Polymorph > Hi Gary, >> If David is up for it I'll be happy to work with him to help make OB more >> Polymorph-friendly... just a few changes required to help things appear >> more >> consistent. > yes, of course! > Just let me know what kind of changes need to be done and then we can > work on them together. > > Cheers, > David > > _______________________________________________ > Pharo-project mailing list > [email protected] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
