Don't worry, I "get it" from the logical view. I just wondered if it was related to 'Socket status must Unconnected before opening a new connection'.
-cam On Apr 29, 2009, at 10:27 PM, Cameron Sanders wrote: > Maybe I'm just sleep deprived... but, the method isUnconnected looks > odd. Perhaps it is correct, and there is a good reason for the > implementation, but "socketHandle == nil ifTrue: [^false ]" seems > counter-intuitive. If socketHandle is not defined, then, it seems, we > probably not connected... and hence should answer true. > > My apologies if I am not thinking clearly... or if it is simply more > complex handle management. > > Socket >> > isUnconnected > "Return true if this socket's state is Unconnected." > > socketHandle == nil ifTrue: [^ false]. > ^ (self primSocketConnectionStatus: socketHandle) == Unconnected > > -Cam > > On Apr 29, 2009, at 5:00 PM, Alexandre Bergel wrote: > >> Does not work for me. The problem is probably different. I still >> get a >> 'Socket status must Unconnected before opening a new connection' >> > > Per > > _______________________________________________ > Pharo-project mailing list > [email protected] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
