Don't worry, I "get it" from the logical view. I just wondered if it  
was related to 'Socket status must Unconnected before opening a new  
connection'.

-cam

On Apr 29, 2009, at 10:27 PM, Cameron Sanders wrote:

> Maybe I'm just sleep deprived... but, the method isUnconnected looks
> odd. Perhaps it is correct, and there is a good reason for the
> implementation, but "socketHandle == nil ifTrue: [^false ]" seems
> counter-intuitive. If socketHandle is not defined, then, it seems, we
> probably not connected... and hence should answer true.
>
> My apologies if I am not thinking clearly... or if it is simply more
> complex handle management.
>
> Socket >>
> isUnconnected
>       "Return true if this socket's state is Unconnected."
>
>       socketHandle == nil ifTrue: [^ false].
>       ^ (self primSocketConnectionStatus: socketHandle) == Unconnected
>
> -Cam
>
> On Apr 29, 2009, at 5:00 PM, Alexandre Bergel wrote:
>
>> Does not work for me. The problem is probably different. I still  
>> get a
>> 'Socket status must Unconnected before opening a new connection'
>>
>
> Per
>
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