>  Then, people will ask "why does
> my algorithm give result x when written in C, but y when written in
> Squeak?".

It happens already... :-)

>
> Hernan Wilkinson wrote:
>>
>>
>>
>>     > [...] and if you write 1.3, the object that represents that number
>>     > is not going to be an instance of float but of scaledecimal or
>>     > fraction or whatever, but not float...
>>
>>     That only solves the issue of representing literals because:
>>
>>
>>     > and all operations are made with exact representation.
>>
>>
>>
>>     cannot be done for all operations: obvious ones like square root, log,
>>     sin, etc and less obvious ones like #squared where you run out of
>>     enough bits to maintain precision (in fixed-width implementations).
>>
>>
>> not really... root, log, sin, etc could be messages that only inexact
>> numbers know how to answer , so you want "2 sqrt",  do "2 asFloat
>> sqrt", but for +, *, /, etc. they work as expected.
>> We can also have better representations for number like pi. Why pi is
>> instance of Float and not Pi? If pi is instance of Pi, then cos(pi/2)
>> = 0 could be true... just a quick hack:
>> Pi>>/ aNumber
>>
>>   ^ Fraction numerator: self denominator: aNumber  "Or maybe an object
>> representing that Pi has been divided/multiplied, etc
>>
>> Fraction>>cos
>>
>>  ^ numerator cosDividedWith: denominator
>>
>> Pi>>cosDividedWith: denominator
>>
>>  ^denominator = 2 ifTrue: [ 0 ] ifFalse: [ ... ]
>>
>> and so on
>>
>>
>>
>>
>>     R
>>     -
>>
>>
>>     _______________________________________________
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>>
>>
>
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