Douglas Brebner wrote:
> Douglas Brebner wrote:
>   
>> Stephane, if you set the following preferences
>> raiseDepreciatedWarnings=disabled (causes problems due to the Author
>> initials depreciation)
>> allowBlockArgumentAssignment=enabled (Breaks a method called
>> #unloadTraits. A convenience method that isn't used and isn't in the
>> image after the install is finished)
>>
>> then you can load MC 1.5 (with updated Installer) by using Keiths LPF
>> script.
>>
>> After setting the prefs, do the following:
>>
>> HTTPSocket httpFileIn: 'ftp.squeak.org/3.11/scripts/LPF.st'.
>>
>> and it should just work.
>>   
>>     
> I know it's bad form to reply to my own mail but there's minor breakage
> in that ProjectLauncher>>#startUpAfterLogin throws a DNU by sending
> #setupFlaps when you first click on the world after restarting the image.
>
>   
Stef if you want to load the source code direct from an mcz, Installer
can do it as in the following example.

scriptUpgradeMonticelloBootstrap

    (Installer url: 'http://www.squeaksource.com/mc/PackageInfo-Base')
fileInSource.
    (Installer url:
'http://www.squeaksource.com/mc/System-PasswordManager') fileInSource.
    (Installer url: 'http://www.squeaksource.com/mc/', self class
configMCVersion,'.mcz') fileInSource.

This is available in Installer install: 'UpgradeMonticelloBootstrap'.

Damien loads MC1.5 via...

Installer install: 'LevelPlayingField'

this doesnt include Installer-Launcher which causes the above problem.

Keith

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