Btw the last thing i added is Frame Buffer Object extension
(see GLFboBuffer & friends).

It is not tested very well, and not integrated with GLCanvas.

FBOs, if they are available, can be used to render into texture as if
you render on screen.

I planned to use it for caching the window contents when you dragging
it.. there , of course, many other use cases.

-- 
Best regards,
Igor Stasenko AKA sig.

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