Btw the last thing i added is Frame Buffer Object extension (see GLFboBuffer & friends).
It is not tested very well, and not integrated with GLCanvas. FBOs, if they are available, can be used to render into texture as if you render on screen. I planned to use it for caching the window contents when you dragging it.. there , of course, many other use cases. -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
