This is not first time, i discovering that Pharo silently accepts the
methods which having argument/temp names
same as intance variable names.

Squeak 3.10, however warns about it, upon installation and prevents
edited method to be accepted until this is fixed.

-- Transcript --
(doubleBuffered is shadowed in "GLDisplayScreen")
(depth is shadowed in "GLDisplayScreen>>#glEnableMainWindowContext:")

Is this a bug or feature?

-- 
Best regards,
Igor Stasenko AKA sig.

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