Javier, I have little experience debugging around Squeak/Pharo FFI, so I will simply offer something the popped into my head based on Dolphin experience. Are you certain of the return and argument types? Every so often, I feed Dolphin nonsense in one of those areas, and the results can be spectacular, especially the fallout from a bogus return type.
Sorry I cannot be of any real help. Bill ________________________________ From: [email protected] [mailto:[email protected]] On Behalf Of Javier Pimás Sent: Thursday, July 30, 2009 5:03 PM To: [email protected] Subject: [Pharo-project] Debbuging problems, FFI Hi, I'm having problems with the debugger. Every time I try to debug code that uses FFI, if I step over a message that internally does an FFI call, I get an externalCallFailed error and then I land in MethodContext(ContextPart)>>runUntilErrorOrReturnFrom: If I run the code without debugging, then I have no problems at all. I'm using SqueakPharo v3.11.2 with pharo0.1-10373web09.07.2. To reproduce it you can try this: ScriptLoader loadFFI. then load latest GLMorphic from squeaksource, and uncomment the "self break." in GLCanvas>>displayString:from:to:at:strikeFont:kern: doit World fullDrawOn: GLDisplayScreen testCanvas hit debug and step over until you reach ogl glTexImage2D: GLTexture2d with:... also you'll see wrong values for local vars, like aPoint which will look as #(nil nil nil nil nil) when it'll actually have a point. Is there any other way to set up a break point instead of adding self break to the code?? Thanks, Javier. -- Javier Pimás Ciudad de Buenos Aires
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