Javier,

I have little experience debugging around Squeak/Pharo FFI, so I will simply 
offer something the popped into my head based on Dolphin experience.  Are you 
certain of the return and argument types?  Every so often, I feed Dolphin 
nonsense in one of those areas, and the results can be spectacular, especially 
the fallout from a bogus return type.

Sorry I cannot be of any real help.

Bill



________________________________
From: [email protected] 
[mailto:[email protected]] On Behalf Of Javier Pimás
Sent: Thursday, July 30, 2009 5:03 PM
To: [email protected]
Subject: [Pharo-project] Debbuging problems, FFI

Hi, I'm having problems with the debugger. Every time I try to debug code that 
uses FFI, if I step over a message that internally does an FFI call, I get an 
externalCallFailed error and then I land in 
MethodContext(ContextPart)>>runUntilErrorOrReturnFrom:
If I run the code without debugging, then I have no problems at all.

I'm using SqueakPharo v3.11.2 with pharo0.1-10373web09.07.2.

To reproduce it you can try this:

ScriptLoader loadFFI.
then load latest GLMorphic from squeaksource, and uncomment the "self break." in
GLCanvas>>displayString:from:to:at:strikeFont:kern:

doit
World fullDrawOn: GLDisplayScreen testCanvas
hit debug and step over until you reach
ogl glTexImage2D: GLTexture2d with:...

also you'll see wrong values for local vars, like aPoint which will look as 
#(nil nil nil nil nil) when it'll actually have a point.

Is there any other way to set up a break point instead of adding self break to 
the code??

Thanks,
       Javier.

--
Javier Pimás
Ciudad de Buenos Aires
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