On Aug 16, 2009, at 4:57 17PM, Igor Stasenko wrote:

> 2009/8/16 Schwab,Wilhelm K <[email protected]>:
>> Sig,
>>
>> Two UI processes polling for input is probably what has happened.   
>> I should give some attention to how Dolphin prevents that.  Two  
>> things that come to mind are raising the priority of a new UI  
>> thread to create a modal event loop, and (which Pharo almost  
>> certainly does too) starting a new UI thread when needed.
>>
>> My TimedEvaluator class has headless and "with progres"  
>> subclasses.  The latter will need some porting, and perhaps the  
>> headless one should simply block, or at least do so in Pharo.
>>
>> Terminating the UI thread seems a little harsh, but that might be  
>> what is needed.
>
> Sure it is what debugger does when you closing its window - it
> terminating the process you currently debugging. Nothing harsh or
> wrong and nothing to worry about (usually). :)
>
>> Another option might be to suspend the old UI thread, start the new  
>> one, and then undo the damage at the end.
>
> There are is a little damage which is done when you doing that -
> mainly the event which is currently handled is lost, but since your
> intent to terminate the current process, as a result of event
> handling, nothing wrong with it. As for the rest , when you start a
> new UI process everything continues to work normally.

I don't know if you remember, but there was a DNU bug some months ago  
(probably) caused by 2 UI-processes being active for a short period of  
time, one nilling mouse state after the other had initiated mouse  
handling.
At least that was the only explanation I could come up with,nobody  
replied whether the scenario I described was actually possible :)

http://n2.nabble.com/-ANN--MouseOverHandler-refactoring-td3068941.html#a3098227

Cheers,
Henry

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