Howard Stearns wrote: > Cool. What do you have in mind? > > Do you have any experience with the QuickTime media plugin? How is it > in general? How is it for streaming sources? > > The model for coordinating plugin activity across clients was not > clear to me. E.g., if I fire up QuickTime for a movie, how do all > other clients in the sim (that happen to have the plugin installed) > get coordinated to the same place in the movie? > > > Howard Stearns > Qwaq: +1-650-331-1437 > mobile: +1-608-658-2419 > >
The way it works right now (and in the future unless they change things), a land-owner can set a "parcel media" URL which is the URL to a streaming media server that will play on any local object that displays a certain texture. The plugin API extends that to allow for custom plugins to run, but only in the context of the parcel media URL texture. I can imagine many cases where a media plugin served from localhost might be useful. It should be possible to specify localhost as a valid url for media-on-a-prim (HUD at least) that is settable separately from, or as an alternative to, the parcel media URL. IOW, if I install a custom HUD with a localhost url as the parcel media url, I should be able to interact with a private plugin running/streaming on my own comp. E.G. a seaside server on localhost doing all sorts of spiffy things that I haven't thought of yet. The plugin API makes it easy to have a plugin be part of the second life world, as far as GUI is concerned. I'm trying to convince people to create another message/event mechanism to allow more direct interaction with the SL viewer. IE, use Squeak as a scripting plugin on the viewer side. One could use the media API to provide a GUI and use the events API to send commands for generic scripting of the SL viewer. Lawson _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
