Ah yes, I have a bad habit of just replying to an old post, and erasing the subject, I'll try and improve my behaviour from now on.
I posted a short update to the issue, as I borked up the test results (as usual...) the my first one. : However, the main improvement I expected (constant instead of growing runtime per iteration) still occurs when I run the test properly. Cheers, Henry On Aug 19, 2009, at 4:46 50PM, Stéphane Ducasse wrote: > henrik > please create new threads else people may miss your posts > > On Aug 19, 2009, at 4:41 PM, Henrik Johansen wrote: > >> I updated this issue with a solution which is simpler and less >> intrusive than the one in Mantis, >> and don't suffer from any Concurrency-issues not present already. >> (You could argue they solve different problems, but the impact of not >> recycling nilSlots is much less important with this patch, since >> WeakSets won't tend to grow as large) >> >> I'd be grateful if someone would read my reasoning/test the patch, >> and >> give feedback whether there are scenarios where it's not a valid >> solution. >> >> Cheers, _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
