Thanks it works :) http://code.google.com/p/pharo/issues/detail?id=1079
On Aug 20, 2009, at 11:10 AM, Henrik Johansen wrote: > Yes. > The ClockMorph is not specified as transparent, thus is responsible > for redrawing it's entire extent. > It uses StringMorph's draw method though, and all that does is draw > the pixels in the appropriate color for the string to appear. > > Try: > strMorph := (StringMorph contents: 'Hello world!') openInWorld. > strMorph contents: 'Hello warld-'. > and you will see the same behaviour as the clock. > > Previously, all morphs below would be updated no matter whether the > one on top was opaque, so the code "worked". > > To fix, you can either > - "Trick" it bysetting a slightly Translucent fillStyle, f.ex. in > initialize method (this is the color of the text though, so slows down > text rendering as well) > - Do as other partially translucent morphs, and implement: > StringMorph>>areasRemainingToFill: aRectangle > ^ Array with: aRectangle > > Either way, the next underlaying Morph will then also redraw the > damagerect. > > Cheers, > Henry > > On Aug 20, 2009, at 10:39 37AM, Stéphane Ducasse wrote: > >> Hi >> >> if you take a morph like ClockMorph you will see that once on the >> world it will get refresh problems. >> this is the same with an animatedMorph >> Here you see that the current gif is displayed but that the >> background was not cleaned up >> Henrik may be this is related to your invalidateDamage changes? >> >> >> <Picture 8.png> >> http://code.google.com/p/pharo/issues/detail?id=1078 >> >> Stef_______________________________________________ >> Pharo-project mailing list >> [email protected] >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > > > _______________________________________________ > Pharo-project mailing list > [email protected] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
