Caution: this is *not* the answer to your question; I will be waiting to see 
what the experts say on the subject.  One thing I _can_ tell you is that it is 
often a good idea to write graphics-producing code in terms of a canvas such 
that it can draw on "anything" (display, image file and printer come to mind) 
using the device resolution to scale things correctly.  I have long been amazed 
that people create (in Dolphin speak) their own views when an image presenter 
would the job given a "background" bitmap.

There are always exceptions, but IMHO you should at least consider drawing on a 
Form and displaying that in a appropriate morph, or whatever the gurus suggest. 
 I hope that makes at least some sense.

Bill



________________________________
From: [email protected] 
[mailto:[email protected]] On Behalf Of 
[email protected]
Sent: Friday, September 11, 2009 5:28 PM
To: [email protected]
Subject: [Pharo-project] Graphics-Centric UI Capability?


hello all,

i have been nabbling about the list archives, trying to figure out the right 
class to use for providing a scrolling graph pane on which i can draw shapes.

suppose i were to take UITheme(class)>>exampleWindowWithToolbars and want to 
turn that into a simple Paint Program.

what would i put in place of the 
StandardWindow>>newTextEditorFor:getText:setText:getEnabled: message send?

are there any simple Paint Program examples i start with?

thanks for any pointers!

delbert
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