Caution: this is *not* the answer to your question; I will be waiting to see what the experts say on the subject. One thing I _can_ tell you is that it is often a good idea to write graphics-producing code in terms of a canvas such that it can draw on "anything" (display, image file and printer come to mind) using the device resolution to scale things correctly. I have long been amazed that people create (in Dolphin speak) their own views when an image presenter would the job given a "background" bitmap.
There are always exceptions, but IMHO you should at least consider drawing on a Form and displaying that in a appropriate morph, or whatever the gurus suggest. I hope that makes at least some sense. Bill ________________________________ From: [email protected] [mailto:[email protected]] On Behalf Of [email protected] Sent: Friday, September 11, 2009 5:28 PM To: [email protected] Subject: [Pharo-project] Graphics-Centric UI Capability? hello all, i have been nabbling about the list archives, trying to figure out the right class to use for providing a scrolling graph pane on which i can draw shapes. suppose i were to take UITheme(class)>>exampleWindowWithToolbars and want to turn that into a simple Paint Program. what would i put in place of the StandardWindow>>newTextEditorFor:getText:setText:getEnabled: message send? are there any simple Paint Program examples i start with? thanks for any pointers! delbert
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