The problem is rotation. It's easy to rotate a polygon morph, but I can't get a TextMorph (for the name) to rotate and stay centered. My next attempt (attached), was to use a transformation morph. This almost works, except that when rotating from a non-manhattan orientation, smurfs get left on the display.
The code is attached.
CS520-MorphicBoxes.st
Description: Binary data
I try doing this in a workspace:
joe := NamedBoxMorph2 new.
joe name: 'Fred'.
joe openInWorld.
joe color: Color lightBlue.
joe turn: -45.
joe turn: 45.
Do the
joe turn: +/- 45
a few times. Bits of the rectangle are left on the display. Is this
a bug in morphic, or a bug in my code (more likely)? Is tehre an easy
fix/
The critical method from the filein is this one, I think:
BoxMorph2 >> initialize
"initialize this BoxMorph so that it looks like a Box in BoxWorld"
| rectangle b |
super initialize.
smoothing := 3.
b := Rectangle origin: 85 @ 200 extent: 80 @ 80.
rectangle := RectangleMorph new.
rectangle bounds: b.
rectangle color: Color transparent.
rectangle borderWidth: 1.
self addMorphCentered: rectangle.
self bounds: b.
I tired making the bounds of the boxMorph a pixel or two bigger (in
the last line): this didn't help.
Any ideas?
Andrew
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