Julian Fitzell <jfitz...@...> writes: > > What is Grease/Slime? > > I don't know - we've become pseudo-experts for Seaside but it doesn't > seem to be that tough in our case - just a matter of avoiding lots of > things that aren't compatible. > > Grease is the light-weight compatibility layer we have ended up > developing out of the Seaside project. I also used it to port Magritte > and Pier to VA Smalltalk and Colin and I are now beginning to use it > for MC2. > > Slime is a set of lint rules - currently some of them are > Seaside-specific but others are essentially a counterpart to Grease - > detecting things that you cannot do if you want your code to be > portable. > > The hope is that others can leverage the experience we've developed > and our porters' efforts getting Grease running on their platforms. I > still need to finish a write-up on what Grease is and post it > somewhere - on my todo list for the holidays.
Awesome. Looking forward to your post! Guess the best strategy is to go for a Pharo-only rewrite, and then added portability as the design stabilizes. --AA -- Follow me http://twitter.com/akuhn Follow me http://twitter.com/jexample Follow me http://twitter.com/codemap Follow me http://twitter.com/suite2010 _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
