Hi, using Alien ( a new FFI ) we made AlienOpenGL.  

In it  i've implemented a  class  that reifies the FrameBufferObject in 
smalltalk, that you can send messages as any other object.  I had some initial 
implementation of Pixel Buffer Objects also. 
( But this classes are not fully finished ).

This would be one way of interfacing with OpenGL from Smalltalk. The other is 
the OpenGL interface of Croquet, that can be loaded into Pharo or Squeak also. 
I dont know if they have the features you speak of.

But i don't understand exactly what are your goals,  could you please provide 
more detail of what you want to accomplish?


Fernando


On Jan 27, 2010, at 5:52 PM, Lawson English wrote:

> Anyone ever use the OpenGL shared memory texture rendering with squeak?
> 
> I have potential uses for it, but its hard to map the squeak way unto 
> the C source examples, expecially when squeak seems to be doing so much 
> behind the scenes already.
> 
> 
> Lawson
> 
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