On Mar 20, 2010, at 4:43 PM, Lawson English wrote:
>> 
> 
> Darn. I was hoping I was getting my plug and play P2P networking on Second 
> Life-ST-based collaboration stuff for free.
> 

nothing is free ;-)

> 
> The "Cobalt on a Prim" plugin should work pretty well, but its only going to 
> be an oddity. Far more interesting will be to allow Nebraska-like/Cobalt-like 
> sharing of applications without the extra overhead of VNC.  My original plan 
> was to somehow extract the TeaTime/Cobalt Island  functionality and make it 
> the networking layer between two instances of the Squeak-SL Plugin:
> 
> 
> Second Life <=> Squeak <=> Cobalt island (sans avatars and such) <=> Cobalt 
> island <=> Squeak <=> Second Life
> 
> Replacing "Cobalt" with "Nebraska" looked like a much simpler way to go (on 
> paper) but obviously, it won't work with Pharo. Eventually, Cobalt will be 
> remerged with Trunk so that it can work with the latest Squeak or Pharo. I 
> guess I can fudge something for P2P that isn't quite so elegant in the 
> meantime.
> 

Hmm... I am now expert on either of Nebraska or Croquet... but I used Nebraska 
over the internet (vs. local network) once: When Alan gave his keynote at CERN 
using my computer. We had to 
use a 1-bit black-and-white hacked version of nebraska and nevertheless Alan 
had a lag of some seconds (!!!) between what happend on my machine and what he 
saw via nebraska on his. 
Of course, the talk went *perfect* and we could have sold Squeak/Nebraska to 
the audience as *the* collaboration tool. But in practice, this was barely 
usable. (on the local network it works
quite well, though).

> OTOH, maybe Nebraska can be implemented on top of TeaTime/Cobalt once its 
> available in Pharo.


This is definitlly the way to go: have a good model for cross-image 
replication, than use that as the basis. Having two mechanisms that work 
completely differently is bound to make
more problems than you want to deal with.

        Marcus

--
Marcus Denker  -- http://www.marcusdenker.de
INRIA Lille -- Nord Europe. Team RMoD.


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