On 19 April 2010 21:41, Stéphane Ducasse <[email protected]> wrote:
> igor
>
> do you think that we got have a svg canvas: as a merge between what you show 
> us at Brest -- with the tiger and using the rome cnavas -- having a dedicated 
> subclass for svg.
>

Well, the problem is, that the above frameworks putting us into a constraints.
While, we can do things like that
(http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html)
ourselves, without using 3rd party stuff.

I know, it sounds like NIH syndrome, but i am concerned, that using
rome or svg we will be able to render a 10 browser windows on a
desktop with 25 frames/second rate.
The above stuff may be fast enough, when you updating only a portions
of the display surface (like currently Morphic does and optimized for
that).
But things like zoom-in or zoom out, obviously require a full desktop
update at each frame, so we need a framework which can support a
decent frame rate for this.
This means, that such framework should not rely on a
techniques/optimizations, which require updating only a portions of
screen,
but instead, its throughput should be high enough to redraw a full
screen each 1/25 second.

> Stef
>
> On Apr 19, 2010, at 7:32 PM, Igor Stasenko wrote:
>
>> This is where, i think we should be heading:
>>
>> http://ahead.com
>>
>> And this is why i think, a graphics frameworks should be vector based,
>> not a pixel based one.
>>
>>
>> --
>> Best regards,
>> Igor Stasenko AKA sig.
>>
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>
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-- 
Best regards,
Igor Stasenko AKA sig.

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