On 25.04.2010 17:08, Mariano Martinez Peck wrote:
On Fri, Apr 23, 2010 at 9:22 PM, Henrik Johansen
<[email protected] <mailto:[email protected]>>
wrote:
On Apr 23, 2010, at 7:37 33PM, Stéphane Ducasse wrote:
> may be using the storeOn: aStream and readFrom: mechanism?
>
I doubt it would work for FreeType fonts, which hold external handles.
mmmmm but do you want also to serialize external handles ? what are
you going to do with them when you load the objects again to memory ?
That was my point exactly, read Object>storeOn: (which Fonts currently
use), I thought Steph's suggestion was to use that method to serialize
fonts.
However, I think I misunderstood, and Steph meant to write the logic for
storing attributes you'd need to rebuild a Font instance in
store/writeOn: and readFrom: methods. (storeOn: is usually reserved for
writing an executable expression which will yield the instance, so it's
probably a bad idea to use it paired with readFrom:)
Which is an option of course, but the usual convention in image
readFrom: methods seem to be having them instance-side.
That wouldn't make sense if you want to return an already-existing,
closest fitting to the saved attributes, Font instance.
Cheers,
Henry
For StrikeFonts, it may, but even if it did, you'd probably end up
importing a new Font instance (complete with an XX KB bitmap), for
each Morph...
Cheers,
Henry
>
> On Apr 23, 2010, at 4:28 PM, Henrik Johansen wrote:
>
>> On Apr 23, 2010, at 4:01 48PM, nullPointer wrote:
>>
>>>
>>>
>>> Regards
>>>
>>> I see in Pharo a few ways for create a font, StrikeFont,
LogicalFont... I
>>> need generate dinamically code in Smalltalk for build UIs, and
my problem
>>> now is when I have serialize the font of a widget. Which could
be the best
>>> way for do that? In other objects like arrays, points,
associations is
>>> possible get that calling #printString method. Exists some
equivalence for
>>> that in fonts, or is needed implement that mechanism of zero?
>>>
>>> Thanks for answers
>>
>> I would store the the name/boldness/size etc., then use
(LogicalFont familyName: pointSize: stretchValue:weightValue:
slantValue: ) realFont
>> to discover the closest font available when loading the morph
into an image again.
>>
>> Cheers,
>> Henry
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