On Sun, May 16, 2010 at 11:15 PM, Geoffroy Couprie <[email protected]>wrote:
> > Hello, > > Here is the latest set of files for CMake: > http://eleves.ec-lille.fr/~couprieg/divers/changes-16-05-10.tar.gz<http://eleves.ec-lille.fr/%7Ecouprieg/divers/changes-16-05-10.tar.gz> > (you have to remove platforms/win32/vm/config.h to make it build) > > I tried to remove the dependency on the Squeak-win2-tools package. The > Direct3D code still uses a lot of DirectX 7 structures, and the recent > MinGW toolchain provides DirectX 8, so the B3DAccelerator plugin > doesn't build right now. If it's ok, I'll send other patches to make > it work with the new version. Otherwise, it's possible to modify > config.cmake for B3DAccelerator to use DirectX 7. > > Could these patches be included now? The Unix VM builds without any > problem, so it can become the main way to build it (just replace > platforms/unix/cmake/configure by platforms/cmake/configure in the > tutorials). There may still be some problems with the Windows build, > but I'll send more patches once these are pushed in the svn :) > > Hi Geoffroy. This is cool work. I cannot help you in the details of how to commit that in SVN as I have no idea. Listen to David. Now...I have a couple of ideas: 1) regardless that, it would be really really cool if you can document all this in the pharo collaborative book. As you can see there is already a chapter for VM http://book.pharo-project.org/book/Virtual-Machine/ and the windows part is empty: http://book.pharo-project.org/book/Virtual-Machine/Building/BuildVMOnWindows/ So...we can write the two possibilities to compile in Windows: the standard one and this new one using CMake. You can start writing the one of CMake :) If you want, please just let us know and we create a user for you. 2) In addition, I think it would be a good idea to have a Git for scripts for the VM. If Squeak VM developers like them, they can also include it in the svn. Laurent Laffont already has a git repository with scripts like easy_squeakvm or something like that. So, you may want to commit your code there too. 3) What about integrating like easy_squeakvm with this ? or do a easy_squeakvm version of CMake for winwows ? I would love to do for example: ./easy_squeakvm.sh --os=Windows or ./easy_squeakvm.sh --os=Unix 4) Would be really great to have a Screencast about how to compile windows with CMake :) Cheers and continue pushing. Mariano > Best regards, > > Geoffroy >
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