On 20.05.2010 17:47, Igor Stasenko wrote:
There are multiple GL bindings exists by now
- one that used by Croquet (FFI)
- another one that using Alien
and i doing one more, which using NativeBoost for callouts.
And the question, what form of selectors you like most,
pros/cons .. i need to know, because i can pick any of them,
but i hope, that i will not be only one who using this stuff, so i
need your opinion.
Lets take a usual OpenGL function:
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
For me, 3 + 6 seems the nicest, for the reasons you mentioned.
(method names starting in lower case though, so gl vertex3f_x: x y: y z: z).
Cheers,
Henry
PS. That particular method was deprecated in 3.0 and removed in 3.1
though, right? ;)
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