> event := anAnnouncementClass isBehavior > ifTrue: [ anAnnouncementClass new ] > ifFalse: [ anAnnouncementClass ].
See #asAnnouncement, that does the same as the above code. Lukas -- Lukas Renggli www.lukas-renggli.ch _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
