Yes, what is missing is a way to reset the menuBuilder in the WorldState so that
it creates a new one.
Is it what you are looking for ?
argh, no, you need to re-create the menuBuilder with the new pragma keyword.
and yes it is missing :(

maybe something like:

setMenuPragmaKeywordTo: aSymbol
    menuBuilder := PragmaMenuBuilder pragmaKeyword: aSymbol model: self

Alain



PasteUpMorph>>resetWorldMenu
    menuBuilder
        ifNotNil: [menuBuilder reset]


to be used as follow:
----------
World resetWorldMenu
----------

Alain
    Marcus


--
Marcus Denker  -- http://www.marcusdenker.de
INRIA Lille -- Nord Europe. Team RMoD.


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