Yes, what is missing is a way to reset the menuBuilder in the
WorldState so that
it creates a new one.
Is it what you are looking for ?
argh, no, you need to re-create the menuBuilder with the new pragma keyword.
and yes it is missing :(
maybe something like:
setMenuPragmaKeywordTo: aSymbol
menuBuilder := PragmaMenuBuilder pragmaKeyword: aSymbol model: self
Alain
PasteUpMorph>>resetWorldMenu
menuBuilder
ifNotNil: [menuBuilder reset]
to be used as follow:
----------
World resetWorldMenu
----------
Alain
Marcus
--
Marcus Denker -- http://www.marcusdenker.de
INRIA Lille -- Nord Europe. Team RMoD.
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