On Sun, 24 Oct 2010, Stéphane Ducasse wrote:



2) well, this is difficult to get the money for the butter and the butter - we 
are trying.

If you can compose classes the way you can add a trait to a class now with 
class and optional method level instance+class variable mapping, then you're 
done. It would be a lot simpler to use it _and_ it would also be a lot easier 
to implement it. Especially the tools part.

I'm interested to hear more about that.

so can you explain what you meant because I did not understand it.

Okay, here is an example of my class composition idea. It works like Traits, but it supports state and there's no distinction between a trait and a class. Let's say I have a class named BidirectionalLink which can be used as a link in a linked list (with a head element). This will be used as a stateful trait. It's definition is like this:

Object subclass: #BidirectionalLink
        instanceVariableNames: 'next previous'
        classVariableNames: ''
        poolDictionaries: ''
        category: 'ClassCompositionExample'

It has a few methods:

BidirectionalLink >> next
        ^next

BidirectionalLink >> next: aBidirectionalLink
        next := aBidirectionalLink

BidirectionalLink >> previous
        ^previous

BidirectionalLink >> previous: aBidirectionalLink
        previous := aBidirectionalLink

BidirectionalLink >> unlink
        previous next: next.
        next previous: previous

BidirectionalLink >> linkAfter: aBidirectionalLink
        previous := aBidirectionalLink.
        next := aBidirectionalLink next.
        aBidirectionalLink next: self.
        next previous: self

I have an existing class, let's call it ODatedEntry :). It has the following definition:

ECSelectorEntry subclass: #ODatedEntry
        instanceVariableNames: 'date'
        classVariableNames: ''
        poolDictionaries: ''
        category: 'Ocompletion'

As you can see, it inherits some state and behavior from ECSelectorEntry. My goal is to use the instances of this class in a linked list. So these objects should implement the same protocol with the same behavior as BidirectionalLink. I can't make it a subclass of BidirectionalLink, because I also need the behavior and state from ECSelectorEntry and we don't have multiple inheritance. So I'll compose the two classes. First I add the necessary instance variables to the class. Let's call them nextEntry and previousEntry:

ECSelectorEntry subclass: #ODatedEntry
        instanceVariableNames: 'date nextEntry previousEntry'
        classVariableNames: ''
        poolDictionaries: ''
        category: 'Ocompletion'

Then do the composition:

ECSelectorEntry subclass: #ODatedEntry
        uses: BidirectionalLink
        instanceVariableNames: 'date nextEntry previousEntry'
        classVariableNames: ''
        poolDictionaries: ''
        category: 'Ocompletion'

Now this doesn't work, because ODatedEntry doesn't have instance variables named next and previous, but the methods of BidirectionalLink would like to use them. Of course I could have used those names in the previous step and (with a working implementation) this would just work out of the box. But the example is about the instance variable mapping. Let's say ~ is the composition operator which defines variable mapping for a class or a method. Then I can write the following:

ECSelectorEntry subclass: #ODatedEntry
        uses: BidirectionalLink ~ { #nextEntry -> #next. #previousEntry -> 
#previous }
        instanceVariableNames: 'date nextEntry previousEntry'
        classVariableNames: ''
        poolDictionaries: ''
        category: 'Ocompletion'

This means: take all methods from BidirectionalLink, but replace the variable named next with nextEntry and previous with previousEntry.
So now ODatedEntry understands #next, #next:, #previous, #unlink, etc.

This is the basic concept. There are some open questions, like:
- what happens when a composed method (or a method sent by a composed method, etc) has a super send?
- will the class also get the methods of the superclasses of the "trait"?
- how does it work on the class side?
- what about class variables?
- what if I don't want to use all methods, just a few?



Tell us more. The problem we faced was
        - offset access = you cannot reuse bytecode of a trait because the 
order of the offset can be different in each trait users

If you mean that a CompiledMethod of a trait cannot be added to the class' 
method dictionary, than that's not an issue. The current Trait implementation 
was changed, because shared CompiledMethods caused other problems.

no this is not what I meant

If you mean that the same bytecodes can't be used, than that's neither a 
problem, because you can and should be compile the method again. Sharing 
trailer bytes may cause problems.
So adding a method from a trait to a class is simply recompiling it in the 
class' context.

this is what we wanted to avoid.
Also because you may have to recompile all the other methods of the class 
hierarchy because if a trait add an instance
variable then you should recompile the subclasses when a trait get added with a 
state in the superclass.

My idea is that traits don't add instance variables. The user of the trait maps the trait's variables to their own by name. So if a trait gets a new variable, then only the trait and subclasses have to be recompiled. The recompilation is postponed until a method of the trait which uses the new instance variable is added to a class.


Instance variables should be used by name during compilation. If there's a name 
collision then use the instance variable map I mentioned above.

what is that the instance variable map?
take the time to write an example

See above.


Levente


        - initialization of instances variables at the trait level and the 
composition at the class levele

You can always rename a trait's method in your class. So if the trait has an 
#initialize method, then simply rename it to #initializeFooBar and send it from 
the class' #initialize method.

Yes this is what the javascript implementation does but this is not that nice 
but may be there is no better solution.

So indeed we could think about adding state.





Levente



3) again if nobody does anything and we just all cry on ourselves then nothing 
will happen.

Tools are a must. No tools - no users.

Exact.

So for now identifying traits and learning is the way. Then we can refactor, 
redesign

Well, Traits are in Squeak since 2006, IIRC they were available a few years 
earlier. So in the last X (at least 4) years the only good candidate to become 
a Trait was Magnitude.

Come on.
I will not answer to such statement because I'm positive thinking.

Stef
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