On 22.11.2010 22:08, Guido Stepken wrote:
Need additional:

isOnMouseOverEvent
isMouseGestureEvent
isTouchGestureEvent
You could try checking out how the iOS code does support for complex events.
It's of course somewhat apple-specific, but hey, would be nice to have the same image-side representation and handling of touch-based events if possible.

I fear, that this costs a lot of wasted VM Power by polling. UNIX, especially Linux is changing towards a event machine, driven by interrupts. So - Interpreters should also migrated from polling to interrupt driven event-machines. I am missing that in Pharo. Pharo still has too much polling code/algorithm running, that slows down Pharo/Squeak/Etoys ... unneccessarily.

Any ideas appreciated ...

tnx, regards

Guido Stepken

At least for the input events, it is possible to avoid image-side polling if your VM signals the input semaphore. The Mac vm does it (haven't checked the unix vm, it might too), so if you're able to use that, you can swap out the InputEventPollingFetcher with InputEventFetcher to test how it works. Searching the list should give an example of how to do it properly, transfering existing handlers etc. With that, you should also be able to rewrite the polling Morphic loop to redraw as response to input handling that causes display invalidation, rather than process the available events as part of each draw step.

Cheers,
Henry


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