Thanks ricardo!!!

Stef

On Jan 20, 2011, at 4:53 PM, Ricardo Moran wrote:

> I think I found the cause of the problem: I'm updating the position of each 
> morph inside a WorldState>>#addDeferredUIMessage:. In Pharo, this seems to be 
> really slow. You can test it by executing this:
> 
> | rnd |
> rnd := Random new.
> 100 timesRepeat: [
>       WorldState addDeferredUIMessage: [
>               Morph new openInWorld; center: rnd next @ rnd next * Display 
> extent.
>               ]
>       ].
> 
> You'll notice it takes a couple of seconds to finish opening all the morphs, 
> but if you remove the #addDeferredUIMessage: send, it is instantaneous. In 
> Squeak and Etoys both versions are equally fast.
> 
> I looked at it a little, and I think Pharo has a bug in 
> WorldState>>#runStepsMethodsIn:. It seems it only executes one deferred ui 
> message per step. With the implementation below the problem is fixed.
> 
> WorldState>>#runStepMethodsIn: aWorld
>       "Perform periodic activity inbetween event cycles"
>       | queue nextInQueue|
> 
>       "If available dispatch some deferred UI Message"
>       queue := self class deferredUIMessages.
>       [(nextInQueue := queue nextOrNil) isNil]
>               whileFalse: [ nextInQueue value].
> 
>       self runLocalStepMethodsIn: aWorld.
> 
> Best regards,
> Richo
> 
> On Wed, Jan 19, 2011 at 6:40 PM, Ricardo Moran <[email protected]> wrote:
> The latest stable 1.1.1. I will look at it tomorrow and try to find out more.
> 
> On Wed, Jan 19, 2011 at 6:38 PM, Stéphane Ducasse <[email protected]> 
> wrote:
> hi ricardo,
> 
> which version are you using?
> 
> Stef
> 
> On Jan 19, 2011, at 10:32 PM, Ricardo Moran wrote:
> 
> > I forgot to say it works in Squeak and Pharo (although in Pharo it's 
> > *painfully* slow, I don't know why yet...)
> >
> > Cheers
> > Richo
> >
> > On Wed, Jan 19, 2011 at 6:04 PM, Ricardo Moran <[email protected]> 
> > wrote:
> > Hi guys!
> > I want to tell you some exciting news. Thanks to the ESUG Innovation 
> > Technology Awards we've been able to buy ourselves a Microsoft Kinect. We 
> > don't have a Xbox 360 yet, but that doesn't mean we can't have a little fun 
> > with it. Who needs and Xbox if you can use Kinect with Etoys? :)
> >
> > After seeing Stephen Howell's great work using Kinect with Scratch, we 
> > followed his steps and made it available for Etoys as well.
> > See it for yourselves: http://www.youtube.com/watch?v=YnqqaHvbeqg
> >
> > You can find installation steps in our blog: http://tecnodacta.com.ar/gira
> >
> > Cheers!
> > Richo
> >
> >
> 
> 
> 


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