On 1 February 2011 12:36, Henrik Johansen <[email protected]> wrote: > Again, you are using the wrong version of Sound, sorry I couldn't tell you > sooner. > Work has been busy :( > > Remember part2 of my mail of what needed to be done? > > "Update MetacelloConfiguration to use PharoSound instead of > PharoNonCorePackages" >
guys lets just clean up/move files between repositories to avoid future confusion. I don't know if this can be done easily, but i think that it would be good that if you moving package to different repository, then remove/move all versions from old repository at once.. So i prefer to see 'i cannot load package' instead 'i loaded package and it doesn't works ... yes because you loaded it from wrong place'. :) > :) > > Cheers, > Henry > > > > On Jan 30, 2011, at 6:29 58PM, Stéphane Ducasse wrote: > >> Hi guys >> >> loadSoundEnabled >> self loadSetting: #soundEnabled withBlock: [SoundService >> soundEnabled: nil]. >> >> >> since mariano is away and I do not know what was done in Sound, I'm trying >> but this is not simple when you do not know >> what was the intention. >> >> >> The method is: >> >> resumePlaying: aSound quickStart: quickStart >> "Start playing the given sound without resetting it; it will resume >> playing from where it last stopped. If quickStart is true, then try to start >> playing the given sound immediately." >> >> | doQuickStart | >> SoundSettings soundsEnabled ifFalse: [^ self]. >> doQuickStart := quickStart. >> SoundSettings soundQuickStart ifFalse: [doQuickStart := false]. >> PlayerProcess == nil ifTrue: [ >> self canStartPlayer ifFalse: [^ self]. >> ^self startUpWithSound: aSound]. >> >> PlayerSemaphore critical: [ >> (ActiveSounds includes: aSound) >> ifTrue: [doQuickStart := false] >> ifFalse: [ >> doQuickStart ifFalse: [ActiveSounds add: >> aSound]]]. >> >> "quick-start the given sound, unless the sound player has just started" >> doQuickStart ifTrue: [self startPlayingImmediately: aSound]. >> >> >> it refers to SoundSettings and there is no such a thing. There is no >> implementors of soundsEnabled >> So I tried to understand the changes made in Slice-3566 >> >> Now the question is do we want SoundService to play the role of a setting >> provider? >> Originally I thought to put it in BaseSoundSystem. >> >> But the code of henrik seems to use SoundService. Now BaseSoundSystem >> register itself as the default sound service. >> So I'm confused! >> >> Help is welcome. >> >> Stef >> >> >> >> >> >> >> >> >> >> > > > -- Best regards, Igor Stasenko AKA sig.
