I will add them now to the classes. No need for a slice.

On Feb 6, 2011, at 9:12 AM, laurent laffont wrote:

> You win an extra ball. Multiball mode activated :)
> 
> Laurent
> 
> 
> On Sat, Feb 5, 2011 at 10:28 PM, Alain Plantec <[email protected]> 
> wrote:
> yep, me! me!, I want to play :)
> 
> --------------
> The uncommented class selection algorithm should take undocumented parent 
> classes before. Thus, it is difficult to document SmalltalkEditingState 
> before EditingState is itself documented. So, I first give a documentation 
> for EditingState and then a small additional comment for 
> SmalltalkEditingState.
> Maybe the comments about editing session is misplaced (better in TextMorph, 
> in TextEditor ?)
> 
> with my bad English:
> 
> EditingState comments:
> 
> I store the current state of an editing session. An instance of mine is 
> shared by all TextEditor instances that are created during an editing session 
> managed by a TextMorph (see below for more explanations about editing 
> session). The state data are basically made of an undo/redo manager and of 
> all data needed in order to manage text editing undo and redo (mainly all 
> informations for the current and previous selection intervals).
> I'm created by a TextEditor at the beginning of an editing session (see 
> TextEditor>>editingStateClass and TextEditor>>editingState). Specializations 
> can be introduced to fit a particular TextEditor subclass need.
> 
> Editing session:
> An  editing session starts when a TextMorph is created (precisely, when a 
> TextEditor instance is first assigned to a TextMorph editor instance 
> variable). An editing session ends when a TextMorph is deleted. During an 
> editing session, a TextMorph can make use of a lot of TextEditor instances, 
> one at a time. As an example, each time a TextMorph is resized, its editor is 
> released and a new one that fit the TextMorph physical properties  is 
> created. Another example, when a TextMorph loses the keyboard focus, then its 
> editor could be fully released; it is created again when the TextMorph 
> retrieves the focus.
> When an editor is created by a TextMorph, the state of the previous 
> TextEditor, stored in its associated EditingState instance, is got and passed 
> to the newly created editor. Thus the editing session remains stable (see 
> TextEditor >> #stateArray and TextMorph >> #installEditorToReplace:). So 
> TextEditor instances are extremely volatile whereas its associated 
> EditingState instance remains during the whole editing session.
> 
> Instance Variables:
>    emphasisHere <Array of TextAttribute>
>    pointBlock <CharacterBlock>
>    markBlock <CharacterBlock>
>    startOfTyping <Integer>
>    previousInterval <Interval>
>    previousSelection <Text>
>    undoManager <HistoryIterator>
>    lastParenLocation <Integer>
>    mouseDownInterval <Interval>
>    secondarySelectionToken  ** obsolete ** should be removed **
> 
> - emphasisHere:
>    The TextAttributes that are used for the newly entered text
> 
> - pointBlock:
>    The CharacterBlock where a selection begins (where the mouse has first 
> pointed)
> 
> - markBlock:
>    The CharacterBlock where a selection ends
> 
> - startOfTyping:
>    The index of the first character which has been entered during the 
> currently undoable/redoable portion of text (see TextEditor>>#openTypeIn and 
> TextEditor>>#doneTyping)
> 
> - previousInterval:
>    Previous interval used for undo/redo actions
> 
> - previousSelection:
>    The previously selected text for undo/redo actions
> 
> - undoManager:
>    The undo/redo manager
> 
> - lastParenLocation:
>    Keep the position of the open parenthesis which corresponds to the last 
> entered close parenthesis
> 
> - mouseDownInterval:
>    The position of the first mouse down in the editor
> 
> -----------------------------------
> 
> SmalltalkEditingState comments:
> 
> See EditingState comments.
> SmalltalkEditingState is made to manage data for Smalltalk code editing 
> sessions (such as a selector chooser).
> 
> Instance Variables:
>    selectorChooser <SelectorChooserMorph>
> 
> - selectorChooser
> The basic selector chooser which is popup to fetch available selectors or 
> class names begining with a prefix. The prefix is token from the current 
> caret location (see SelectorChooserMorph comments)
> 
> 
> 
> 
> 
> Le 05/02/2011 18:08, Stéphane Ducasse a écrit :
> 
> I'm the logic behind a texteditor. I'm a kind of strategy object responsible 
> of handling edit operations of an editor such as undo, text emphasis, mouse 
> handle actions.
> 
> 
> 
> On Feb 5, 2011, at 5:40 PM, laurent laffont wrote:
> 
> SmalltalkEditingState
> 
> 
> 
> 


Reply via email to