Yes this was my impression too. Stef
On Feb 8, 2011, at 12:47 AM, Igor Stasenko wrote: > it looks like a double-dispatch pattern, same as draw/drawOn: . > Its of course completely useless unless you have objects capable of rendering. > > Also, i'm not sure that crossing 2D -> 3D could be done so easily and > painless as this method proposing.. > and i'm not sure that mixing them is a good idea: > - original canvas operating at bitmap level > - 3d canvas operating at triangle/mesh level(s) > > > On 7 February 2011 22:36, Stéphane Ducasse <[email protected]> wrote: >> Hi >> >> I have the impression that we could remove this method and friends since it >> definition on FormCanvas is >> >> render: anObject >> "Do some 3D operations with the object if possible" >> ^self asBalloonCanvas render: anObject >> >> But BalloonCanvas does not implement render: >> >> and >> Canvas>>render: anObject >> "Do some 3D operations with the object if possible" >> >> is a nop. >> >> Stef >> > > > > -- > Best regards, > Igor Stasenko AKA sig. >
