Mapping values reminds of a converting value adapter. I will look shortly, but I fear I do not have a working one at present - I say that because only week ago, I created an aspect value adapter to get some ported code going. It should not be too hard to throw together.
________________________________________ From: [email protected] [[email protected]] On Behalf Of Norbert Hartl [[email protected]] Sent: Tuesday, February 22, 2011 11:21 AM To: [email protected] Subject: Re: [Pharo-project] Pattern for reifying XML doc? Stef, I'm using Magritte for all these cases. We developed a XML binding for magritte (http://source.lukas-renggli.ch/magritte2addons/) so it is easy as User class>>descriptionEmailAddress ^ MAStringDescription new accessor: #emailAddress; priority: 100; label: 'Email Address'; beRequired; beXmlAttribute; xmlAttributeName: 'email'; yourself but you need magritte and it doesn't sound you like to have a lot of dependencies. For read support I hacked something with Pastell for a quick and flexible read Example class>>xmodel ^ Dictionary new; at: #name put: [:node| (node / #Name ) contentString ]; at: #childObject put: [:node| ExampleReferencedClass node: (node / #ChildNode) first ]; yourself Example>>at: aSymbol ^ (self class xmodel at: aSymbol) value: self node This is more flexible than easy. For your case you can map just the values. The biggest problem will probably be the type conversion. You could have setters like cardNumberString: that convert the type. But if I imagine you right now I imagine you faceplaming :) Norbert On 21.02.2011, at 10:11, stephane ducasse wrote: > Hi guys > > I often encounter the following situation: I have an xmldoc and I want to > load it and get the corresponding objects. > Here is an example > > <group> > <groupName>Test2Cards</groupName> > <cards><card> > <cardName>All Is Dust</cardName> > <manaCost>7</manaCost> > <convertedManaCost>7</convertedManaCost> > <type>Tribal Sorcery — Eldrazi</type> > <cardText>Each player sacrifices all colored permanents he or she > controls.</cardText> > <rarity>mythic</rarity> > <cardNumber>1</cardNumber> > <artist>Jason Felix</artist> > <kind>STD</kind> > <expansionId>ELDRAZI</expansionId> > </card> > <card> > <cardName>Kird Ape</cardName> > <manaCost>G</manaCost> > <convertedManaCost>1</convertedManaCost> > <type>Tribal Sorcery — Eldrazi</type> > <cardText>get +1/+1 when you control</cardText> > <rarity>common</rarity> > <cardNumber>33</cardNumber> > <artist>Zork</artist> > <kind>STD</kind> > <expansionId>WORLDWAKE</expansionId> > </card></cards> > </group> > > I have card and group. But I could have several kind of nodes. So I was > wondering if there are patterns to read in > and map that to objects. In the future I would like to have magritte like > type of first class instance variables that > perform i/o in xml or other formats because this is always the same. > > stef > > >
