>
>
> yes now we should probably avoid to have syntax in the class definition but
> in a description of the slots.
>
> What means exactly: #identityHash => 20 => #Align => 32.
>
> This is just an example
Yes I see that but I value real examples I cannot imagine :)
So we could have a nice BitFieldSlot class with nice message and creation
interface (no magic intepretation needed
and we would write something like
HeapField subclass: #ObjectHeaderLittleEndian
instanceVar:
'identityHash <BitFieldSlot length: 20 aligned: 32> '
or something like that and it will be quite cool.
> but it means a 20-bit unsigned integer field aligned on a 32-bit boundary.
> In the above #isPointers => 1 => #Boolean would mean a 1 bit-field accessed
> as a boolean (a flag). The above is close to the object header in the new GC
> I want to build.
>
>
> For slots we did a first experience with marcus in 2008/9 where we show that
> we could get first class instanceVariable
> without speed penalties. We postpone our experience because it required a
> working new compiler and a complete rewrite
> of classBuilder.
> We want to be able to define
> active value
> hashTable
> relationship
> magritte like description
> and a lot more
>
> So if you have ideas or wishes let us know.
>
> Stef
>
>
>