Only with the startup scripts. In fact this will need special UIManager too ;-)

I would like to prepare reorganization script. The question is how to
name the packages. Unfortunately Morphic is one package so we cannot
use something like Morphic-Core etc...

Of course all content of uMorphic may be in more than one package and
this packages will then be loaded and initialized at once. Do you have
some suggestions how to name the packages? I would like to do this
reorganization as soon as possible. With a lot of next changes in the
image it will be more complicated in future.

-- Pavel

On Wed, Aug 24, 2011 at 11:20 AM, Stéphane Ducasse
<[email protected]> wrote:
> ***excellent***
> thanks.
> How do we interact with the resulting image :)
>
> Stef
>
> On Aug 23, 2011, at 10:44 PM, Pavel Krivanek wrote:
>
>> This is shold be the list of classes (38) and methods (695)
>>
>> Project
>> Morph
>> WorldState
>> GrafPort
>> MorphicEvent
>> UserInputEvent
>> ShortIntegerArray
>> MorphicEventDispatcher
>> MouseEvent
>> KeyboardEvent
>> MouseMoveEvent
>> Color
>> BorderStyle
>> Form
>> TEasilyThemed
>> MorphicUIManager
>> Canvas
>> ColorMappingCanvas
>> ShadowDrawingCanvas
>> MouseOverHandler
>> DropEvent
>> MouseButtonEvent
>> DamageRecorder
>> TextStopConditions
>> ShortRunArray
>> MorphExtension
>> HandMorph
>> BorderedMorph
>> PasteUpMorph
>> FormCanvas
>> MouseWheelEvent
>> MorphicAlarm
>> StepMessage
>> LayoutPolicy
>> EventHandler
>> MouseClickState
>> CombinedChar
>> SimpleBorder
>>
>>
>> BitBlt class->#asGrafPort
>> BorderStyle->#color
>> BorderStyle->#frameRectangle:on:
>> BorderStyle->#trackColorFrom:
>> BorderStyle->#hasFillStyle
>> BorderStyle->#style
>> BorderStyle->#width
>> BorderStyle->#releaseCachedState
>> BorderStyle class->#default
>> BorderStyle class->#width:color:
>> BorderedMorph->#initialize
>> BorderedMorph->#borderStyle
>> BorderedMorph->#borderInitialize
>> BorderedMorph->#borderWidth:
>> BorderedMorph->#borderWidth
>> Canvas->#fullDraw
>> Canvas->#fillRectangle:fillStyle:borderStyle:
>> Canvas->#line:to:width:color:
>> Canvas->#frameRectangle:width:color:
>> Canvas->#translucentImage:at:sourceRect:
>> Canvas->#paintImage:at:sourceRect:
>> Canvas->#fillRectangle:color:
>> Canvas->#drawImage:at:sourceRect:
>> Canvas->#drawImage:at:
>> Canvas->#translucentImage:at:
>> Canvas->#seesNothingOutside:
>> Canvas->#roundCornersOf:during:
>> Canvas->#frameRectangle:color:
>> Canvas->#asShadowDrawingCanvas
>> Canvas->#shadowColor:
>> Canvas->#fillRectangle:fillStyle:
>> Canvas->#flush
>> Canvas->#fullDrawMorph:
>> Canvas->#asShadowDrawingCanvas:
>> Canvas->#drawMorph:
>> Canvas->#paintImage:at:
>> Canvas->#draw:
>> Color->#fillRectangle:on:
>> ColorMappingCanvas->#translateBy:during:
>> ColorMappingCanvas->#frameAndFillRectangle:fillColor:borderWidth:borderColor:
>> ColorMappingCanvas class->#on:
>> CombinedChar->#base
>> CombinedChar->#simpleAdd:
>> CombinedChar->#combinesWith:
>> CombinedChar->#add:
>> CombinedChar->#combined
>> CombinedChar class->#isDiacriticals:
>> CombinedChar class->#isCompositionCharacter:
>> CombinedChar class->#parseCompositionMappingFrom:
>> CompiledMethodTrailer->#decodeSourcePointer
>> DamageRecorder->#recordInvalidRect:
>> DamageRecorder->#doFullRepain
>> DamageRecorder->#invalidRectsFullBounds:
>> DamageRecorder->#reset
>> DamageRecorder->#updateIsNeeded
>> DamageRecorder class->#new
>> DropEvent->#wasHandled
>> DropEvent->#type
>> DropEvent->#wasHandled:
>> DropEvent->#cursorPoint
>> DropEvent->#contents
>> DropEvent->#copyHandlerState:
>> DropEvent->#setPosition:contents:hand:
>> DropEvent->#sentTo:
>> DropEvent->#resetHandlerFields
>> EventHandler->#handlesMouseOverDragging:
>> EventHandler->#messageLis
>> EventHandler->#send:to:withEvent:fromMorph:
>> EventHandler->#methodRefList
>> EventHandler->#doubleClick:fromMorph:
>> EventHandler->#veryDeepFixupWith:
>> EventHandler->#mouseDownSelector
>> EventHandler->#mouseStillDownSelector
>> EventHandler->#handlesMouseOver
>> EventHandler->#keyStroke:fromMorph
>> EventHandler->#mouseStillDown:fromMorph
>> EventHandler->#mouseUpSelector
>> EventHandler->#handlesClickOrDrag:
>> EventHandler->#handlesMouseStillDown:
>> EventHandler->#on:send:to:
>> EventHandler->#replaceSendsIn:with:
>> EventHandler->#allRecipients
>> EventHandler->#mouseUp:fromMorph
>> EventHandler->#handlesMouseMove:
>> EventHandler->#mouseLeave:fromMorph
>> EventHandler->#mouseStillDownRecipient
>> EventHandler->#mouseEnter:fromMorph
>> EventHandler->#startDrag:fromMorph:
>> EventHandler->#click:fromMorph:
>> EventHandler->#printOn:
>> EventHandler->#handlesMouseDown:
>> EventHandler->#handlesGestureStart:
>> EventHandler->#onGestureSend:to:
>> EventHandler->#fixReversedValueMessages
>> EventHandler->#mouseDown:fromMorph:
>> EventHandler->#handlesKeyboard:
>> EventHandler->#mouseEnterDragging:fromMorph:
>> EventHandler->#mouseMove:fromMorph:
>> EventHandler->#on:send:to:withValue:
>> EventHandler->#doubleClickTimeout:fromMorph:
>> EventHandler->#mouseLeaveDragging:fromMorph:
>> EventHandler->#firstMouseSelector
>> Form->#defaultCanvasClass
>> Form->#getCanvas
>> FormCanvas->#clipRect
>> FormCanvas->#postCopy
>> FormCanvas->#clipBy:during:
>> FormCanvas->#isVisible:
>> FormCanvas->#translateBy:during:
>> FormCanvas->#for
>> FormCanvas->#resetGrafPort
>> FormCanvas->#copyOrigin:clipRect:
>> FormCanvas->#dept
>> FormCanvas->#infiniteFillRectangle:fillStyle:
>> FormCanvas->#contentsOfArea:into:
>> FormCanvas->#frameAndFillRectangle:fillColor:borderWidth:borderColor:
>> FormCanvas->#portClass
>> FormCanvas->#setFillColor:
>> FormCanvas->#copyClipRect:
>> FormCanvas->#finish
>> FormCanvas->#copyOffset:clipRect:
>> FormCanvas->#fillRectangle:basicFillStyle:
>> FormCanvas->#showAt:invalidRects:
>> FormCanvas->#roundCornersOf:in:during:
>> FormCanvas->#setForm:
>> FormCanvas->#fillColor:
>> FormCanvas->#origin
>> FormCanvas->#exten
>> FormCanvas->#reset
>> FormCanvas->#image:at:sourceRect:rule:
>> FormCanvas->#line:to:width:color:
>> FormCanvas->#allocateForm:
>> FormCanvas->#setOrigin:clipRect:
>> FormCanvas->#copyOffset:
>> FormCanvas->#setClearColor:
>> FormCanvas->#frameAndFillRectangle:fillColor:borderWidth:topLeftColor:bottomRightColor:
>> FormCanvas class->#extent:depth:
>> FormCanvas class->#on:
>> GrafPort->#fillRect:offset:
>> GrafPort->#alphaBits:
>> GrafPort->#image:at:sourceRect:rule:
>> GrafPort->#frameRectRight:width:
>> GrafPort->#fillPattern:
>> GrafPort->#frameRect:borderWidth:
>> GrafPort->#copyBits
>> GrafPort->#clippedBy:
>> GrafPort->#frameRectBottom:height:
>> HandMorph->#updateCacheCanvas:
>> HandMorph->#newKeyboardFocus:
>> HandMorph->#sendEvent:focus:
>> HandMorph->#waitForClicksOrDrag:event:selectors:threshold:
>> HandMorph->#deleteBalloonTarget:
>> HandMorph->#keyboardListeners
>> HandMorph->#moveToEvent:
>> HandMorph->#handleEvent:
>> HandMorph->#needsToBeDrawn
>> HandMorph->#mouseTrailFrom:
>> HandMorph->#position:
>> HandMorph->#generateKeyboardEvent:
>> HandMorph->#grabMorph:
>> HandMorph->#noticeMouseOver:event:
>> HandMorph->#newMouseFocus:
>> HandMorph->#sendMouseEvent:
>> HandMorph->#halo
>> HandMorph->#hasChanged
>> HandMorph->#isHandMorp
>> HandMorph->#visible:
>> HandMorph->#processEvents
>> HandMorph->#initialize
>> HandMorph->#sendEvent:focus:clear:
>> HandMorph->#dropMorphs:
>> HandMorph->#releaseMouseFocus
>> HandMorph->#changed
>> HandMorph->#removePendingHaloFor:
>> HandMorph->#waitForClicksOrDrag:event:
>> HandMorph->#dropMorphs
>> HandMorph->#mouseFocus
>> HandMorph->#generateMouseEvent:
>> HandMorph->#keyboardFocus
>> HandMorph->#invalidRect:from:
>> HandMorph->#dropMorph:event:
>> HandMorph->#position
>> HandMorph->#fullDrawOn:
>> HandMorph->#mouseListeners
>> HandMorph->#fullBounds
>> HandMorph->#restoreSavedPatchOn:
>> HandMorph->#resetClickState
>> HandMorph->#sendKeyboardEvent:
>> HandMorph->#cursorBounds
>> HandMorph->#releaseKeyboardFocus
>> HandMorph->#shadowForm
>> HandMorph->#savePatchFrom:
>> HandMorph->#mouseOverHandler
>> HandMorph->#sendFocusEvent:to:clear:
>> HandMorph->#eventListeners
>> HandMorph->#grabMorph:from:
>> HandMorph->#shadowOffse
>> HandMorph->#showTemporaryCursor:hotSpotOffset:
>> HandMorph->#releaseMouseFocus:
>> HandMorph->#initForEvents
>> HandMorph->#drawOn:
>> HandMorph->#newMouseFocus:event:
>> HandMorph->#showTemporaryCursor:
>> HandMorph->#nonCachingFullDrawOn:
>> HandMorph->#mouseFocus:
>> HandMorph->#balloonHelp:
>> HandMorph->#removePendingBalloonFor:
>> HandMorph->#sendListenEvent:to:
>> HandMorph->#balloonHelp
>> HandMorph->#keyboardFocus:
>> HandMorph class->#initialize
>> KeyboardEvent->#keyCharacter
>> KeyboardEvent->#scanCode:
>> KeyboardEvent->#sentTo:
>> KeyboardEvent->#isKeyboard
>> KeyboardEvent->#setType:buttons:position:keyValue:charCode:hand:stamp:
>> LayoutPolicy->#indexForInserting:at:in:
>> LayoutPolicy->#layout:in:
>> LayoutPolicy->#minExtentOf:in:
>> LayoutPolicy->#isTableLayout
>> LayoutPolicy->#isProportionalLayout
>> LayoutPolicy->#flushLayoutCache
>> Morph->#enableDrag:
>> Morph->#handlesMouseStillDown:
>> Morph->#handleDropMorph:
>> Morph->#submorphsDo:
>> Morph->#borderWidth
>> Morph->#repelsMorph:event:
>> Morph->#ownerChanged
>> Morph->#handleMouseEnter:
>> Morph->#extent
>> Morph->#shadowColor
>> Morph->#defaultYellowButtonMenuEnabled
>> Morph->#handleListenEvent:
>> Morph->#right
>> Morph->#exten
>> Morph->#mouseEnterDragging:
>> Morph->#handlesKeyboard:
>> Morph->#processEvent:using:
>> Morph->#wantsRoundedCorners
>> Morph->#allOwnersDo:
>> Morph->#topRendererOrSelf
>> Morph->#valueOfProperty:
>> Morph->#privateMoveBy:
>> Morph->#ownerThatIsA:
>> Morph->#areasRemainingToFill:
>> Morph->#removeAlarm:
>> Morph->#handleMouseDown:
>> Morph->#isWorldMorp
>> Morph->#drawOn:
>> Morph->#drawRolloverBorderOn:
>> Morph->#drawSubmorphsOn:
>> Morph->#visible
>> Morph->#hasTranslucentColor
>> Morph->#blueButtonUp:
>> Morph->#formerPosition:
>> Morph->#removeProperty:
>> Morph->#hasSubmorphs
>> Morph->#boundsWithinCorners
>> Morph->#outerBounds
>> Morph->#addMorphBack:
>> Morph->#otherProperties
>> Morph->#top
>> Morph->#imageFormForRectangle:
>> Morph->#layoutBounds:
>> Morph->#layoutBounds
>> Morph->#handleMouseWheel:
>> Morph->#handlesMouseDown:
>> Morph->#snapToEdgeIfAppropriate
>> Morph->#eventHandler
>> Morph->#expandFullBoundsForRolloverBorder:
>> Morph->#bounds:
>> Morph->#addMorph:inFrontOf:
>> Morph->#drawMouseDownHighlightOn:
>> Morph->#handleMouseMove:
>> Morph->#transformFrom:
>> Morph->#imageForm:forRectangle:
>> Morph->#drawErrorOn:
>> Morph->#referencePosition:
>> Morph->#clipSubmorphs:
>> Morph->#highlightedForMouseDown
>> Morph->#referencePosition
>> Morph->#handlesMouseOverDragging:
>> Morph->#removedMorph:
>> Morph->#isRenderer
>> Morph->#owne
>> Morph->#firstOwnerSuchThat:
>> Morph->#hasRolloverBorder:
>> Morph->#openInWorld:
>> Morph->#keyDown:
>> Morph->#dropEnabled:
>> Morph->#handleMouseLeave:
>> Morph->#assureExtension
>> Morph->#fullContainsPoint:
>> Morph->#hasOwner:
>> Morph->#morphicLayerNumber
>> Morph->#initialize
>> Morph->#mouseStillDownStepRate
>> Morph->#goHome
>> Morph->#layoutInset
>> Morph->#separateDragAndDrop
>> Morph->#keyUp:
>> Morph->#step
>> Morph->#addMorphInLayer:
>> Morph->#borderStyle
>> Morph->#wantsToBeTopmost
>> Morph->#shouldGetStepsFrom:
>> Morph->#handleEvent:
>> Morph->#rejectDropEvent:
>> Morph->#justDroppedInto:event:
>> Morph->#expandFullBoundsForDropShadow:
>> Morph->#handleKeystroke:
>> Morph->#handlerForYellowButtonDown:
>> Morph->#handlesMouseWheel:
>> Morph->#invalidRect:from:
>> Morph->#hResizing
>> Morph->#innerBounds
>> Morph->#allNonSubmorphMorphs
>> Morph->#wantsSteps
>> Morph->#doLayoutIn:
>> Morph->#keyboardFocusChange
>> Morph->#wantsToBeDroppedInto:
>> Morph->#privateAddMorph:atIndex:
>> Morph->#adjustLayoutBounds
>> Morph->#visibleClearArea
>> Morph->#highlightedForDrop
>> Morph->#enableDragNDrop:
>> Morph->#fullBounds
>> Morph->#keepsTransform
>> Morph->#handlesMouseOver:
>> Morph->#minHeight
>> Morph->#mouseWheel:
>> Morph->#left
>> Morph->#defaultColor
>> Morph->#shouldDropOnMouseUp
>> Morph->#clearArea
>> Morph->#enableDrop:
>> Morph->#bounds
>> Morph->#addedMorph:
>> Morph->#stopSteppingSelector:
>> Morph->#dragEnabled:
>> Morph->#transformedFrom:
>> Morph->#justGrabbedFrom:
>> Morph->#outOfWorld:
>> Morph->#mouseDownPriority
>> Morph->#handleFocusEvent:
>> Morph->#mouseStillDownThreshold
>> Morph->#handleKeyUp:
>> Morph->#invalidRect:
>> Morph->#valueOfProperty:ifAbsent:
>> Morph->#wantsToBeCachedByHand
>> Morph->#isTextMorph
>> Morph->#transformFromWorl
>> Morph->#rejectDropMorphEvent:
>> Morph->#removeMorph:
>> Morph->#slideBackToFormerSituation:
>> Morph->#cornerStyle
>> Morph->#privateInvalidateMorph:
>> Morph->#imageForm
>> Morph->#positio
>> Morph->#isLocked
>> Morph->#hasRolloverBorder
>> Morph->#keyStroke:
>> Morph->#mouseLeave:
>> Morph->#rejectsEvent:
>> Morph->#changed
>> Morph->#privateOwner
>> Morph->#allMorphsDo:
>> Morph->#mouseUp:
>> Morph->#handlerForBlueButtonDown:
>> Morph->#drawDropHighlightOn:
>> Morph->#position:
>> Morph->#addMorphInFrontOfLayer:
>> Morph->#submorphBounds
>> Morph->#formerPosition
>> Morph->#formerOwner:
>> Morph->#shadowForm
>> Morph->#isSticky
>> Morph->#hasProperty:
>> Morph->#isInWorld
>> Morph->#stepTime
>> Morph->#mouseEnter:
>> Morph->#allMorphsInto:
>> Morph->#fillStyle
>> Morph->#mouseLeaveDragging:
>> Morph->#layoutPolicy
>> Morph->#containsPoint:event:
>> Morph->#clippingBounds
>> Morph->#dropHighlightColor
>> Morph->#withAllOwnersDo:
>> Morph->#rotationCenter
>> Morph->#openInWorld
>> Morph->#outermostWorldMorph
>> Morph->#transformedBy:
>> Morph->#handleMouseUp:
>> Morph->#dockingBars
>> Morph->#grabTransform
>> Morph->#isHandMorp
>> Morph->#processEvent:
>> Morph->#allMorphs
>> Morph->#shadowOffsetRectangle
>> Morph->#aboutToBeGrabbedBy:
>> Morph->#isDockingBar
>> Morph->#submorphs
>> Morph->#formerOwner
>> Morph->#drawDropShadowOn:
>> Morph->#morphicLayerNumberWithin:
>> Morph->#submorphsReverseDo
>> Morph->#layoutProperties
>> Morph->#mouseMove:
>> Morph->#adhereToEdge:
>> Morph->#privateRemove:
>> Morph->#clipSubmorphs
>> Morph->#minWidth
>> Morph->#fullDrawOn:
>> Morph->#startStepping:at:arguments:stepTime:
>> Morph->#addMorph
>> Morph->#setProperty:toValue:
>> Morph->#noteNewOwner:
>> Morph->#handlesDropShadowInHand
>> Morph->#layoutChanged
>> Morph->#defaultBounds
>> Morph->#hasDropShadow
>> Morph->#privateFullBounds
>> Morph->#firstSubmorph
>> Morph->#handleMouseOver:
>> Morph->#vanishAfterSlidingTo:event:
>> Morph->#arrangeToStartSteppingIn:
>> Morph->#alarmScheduler
>> Morph->#world
>> Morph->#privateFullMoveBy:
>> Morph->#enableDragNDrop
>> Morph->#intoWorld:
>> Morph->#containsPoint
>> Morph->#initializeExtension
>> Morph->#handlerForMouseDown:
>> Morph->#defaultEventDispatcher
>> Morph->#bottom
>> Morph->#handleKeyDown:
>> Morph->#vResizing
>> Morph class->#defaultYellowButtonMenuEnabled
>> Morph class->#initialize
>> MorphExtension->#layoutProperties
>> MorphExtension->#clipSubmorphs
>> MorphExtension->#locked
>> MorphExtension->#clipSubmorphs:
>> MorphExtension->#hasProperty:
>> MorphExtension->#removeProperty:
>> MorphExtension->#initialize
>> MorphExtension->#assureOtherProperties
>> MorphExtension->#fillStyle
>> MorphExtension->#valueOfProperty:
>> MorphExtension->#setProperty:toValue:
>> MorphExtension->#otherProperties
>> MorphExtension->#borderStyle
>> MorphExtension->#visible
>> MorphExtension->#eventHandler
>> MorphExtension->#initializeOtherProperties
>> MorphExtension->#valueOfProperty:ifAbsent:
>> MorphExtension->#sticky
>> MorphExtension->#layoutPolicy
>> MorphExtension->#borderStyle:
>> MorphExtension->#cornerStyle
>> MorphExtension->#removeOtherProperties
>> MorphicAlarm->#value:
>> MorphicAlarm->#scheduledTime
>> MorphicAlarm->#scheduledTime:
>> MorphicAlarm class->#scheduledAt:receiver:selector:arguments:
>> MorphicEvent->#isWindowEvent
>> MorphicEvent->#resetHandlerFields
>> MorphicEvent->#isMove
>> MorphicEvent->#isMouseOver
>> MorphicEvent->#hand
>> MorphicEvent->#copyHandlerState:
>> MorphicEvent->#isMouse
>> MorphicEvent->#isKeyboard
>> MorphicEvent->#isDropEvent
>> MorphicEventDispatcher->#dispatchDropEvent:with:
>> MorphicEventDispatcher->#dispatchEvent:with:
>> MorphicEventDispatcher->#dispatchDefault:with:
>> MorphicEventDispatcher->#dispatchMouseDown:with:
>> MorphicUIManager->#grafPort
>> MorphicUIManager->#restoreDisplay
>> MorphicUIManager->#checkForNewDisplaySize
>> MorphicUIManager->#currentWorld
>> MorphicUIManager->#newDisplayDepthNoRestore:
>> MouseButtonEvent->#blueButtonChanged
>> MouseButtonEvent->#setType:position:which:buttons:hand:stamp:
>> MouseButtonEvent->#sentTo:
>> MouseClickState->#client:click:dblClick:dblClickTime:dblClickTimeout:drag:threshold:event:
>> MouseClickState->#doubleClick
>> MouseClickState->#click
>> MouseClickState->#drag:
>> MouseClickState->#doubleClickTimeout
>> MouseClickState->#printOn:
>> MouseClickState->#handleEvent:from:
>> MouseEvent->#asMouseOver
>> MouseEvent->#sentTo:
>> MouseEvent->#isMouseDown
>> MouseEvent->#isDraggingEvent
>> MouseEvent->#asMouseEnter
>> MouseEvent->#asMouseLeave
>> MouseEvent->#cursorPoint
>> MouseEvent->#isMouseUp
>> MouseEvent->#asMouseMove
>> MouseEvent->#isMouseWheel
>> MouseEvent->#setType:position:buttons:hand:
>> MouseEvent->#anyButtonPressed
>> MouseEvent->#yellowButtonPressed
>> MouseEvent->#setType:
>> MouseEvent->#isMouse
>> MouseEvent->#blueButtonPressed
>> MouseEvent class->#anyButton
>> MouseEvent class->#blueButton
>> MouseEvent class->#yellowButton
>> MouseMoveEvent->#setType:startPoint:endPoint:trail:buttons:hand:stamp:
>> MouseMoveEvent->#sentTo:
>> MouseMoveEvent->#transformBy:
>> MouseMoveEvent->#isMove
>> MouseOverHandler->#rememberOverList
>> MouseOverHandler->#informMouseLeaveToLeftMorphsUsing:
>> MouseOverHandler->#inform:to:originatedFrom:ifNotFocusedDo:
>> MouseOverHandler->#initializeProcessMouseOver
>> MouseOverHandler->#handleAsMouseLeave:
>> MouseOverHandler->#initialize
>> MouseOverHandler->#handleAsMouseOver:
>> MouseOverHandler->#is:withFocusOver:
>> MouseOverHandler->#transform:from:andSendTo:
>> MouseOverHandler->#initializeTrackedMorphs
>> MouseOverHandler->#hasLeftMorphsChanged
>> MouseOverHandler->#handleAsMouseEnter:
>> MouseOverHandler->#noticeMouseOver:event:
>> MouseOverHandler->#keepLeftMorphsOrder
>> MouseOverHandler->#processMouseOver:
>> MouseWheelEvent->#direction:
>> MouseWheelEvent->#sentTo:
>> MouseWheelEvent->#direction
>> MouseWheelEvent->#setType:position:direction:buttons:hand:stamp:
>> MouseWheelEvent->#isMouseWheel
>> Object->#currentWorld
>> PasteUpMorph->#flashRects:color:
>> PasteUpMorph->#morphToGrab:
>> PasteUpMorph->#repelsMorph:event:
>> PasteUpMorph->#invalidRect:from:
>> PasteUpMorph->#world
>> PasteUpMorph->#listOfSteppingMorphs
>> PasteUpMorph->#acceptDroppingMorph:event:
>> PasteUpMorph->#dropEnabled
>> PasteUpMorph->#displayWorldSafely
>> PasteUpMorph->#defaultBorderWidth
>> PasteUpMorph->#morphToDropFrom:
>> PasteUpMorph->#allMorphsDo:
>> PasteUpMorph->#handlerForMouseDown:
>> PasteUpMorph->#runStepMethods
>> PasteUpMorph->#cleanseStepList
>> PasteUpMorph->#stopStepping:
>> PasteUpMorph->#handlesMouseDown:
>> PasteUpMorph->#position:
>> PasteUpMorph->#steppingMorphsNotInWorld
>> PasteUpMorph->#griddingOn
>> PasteUpMorph->#addMorphInLayer:
>> PasteUpMorph->#mouseDown:
>> PasteUpMorph->#resizeBackgroundMorph
>> PasteUpMorph->#shouldGetStepsFrom:
>> PasteUpMorph->#handleFatalDrawingError:
>> PasteUpMorph->#privateOuterDisplayWorld
>> PasteUpMorph->#startSteppingSubmorphsOf:
>> PasteUpMorph->#startStepping:at:selector:arguments:stepTime:
>> PasteUpMorph->#initialize
>> PasteUpMorph->#backgroundMorph
>> PasteUpMorph->#drawOn:
>> PasteUpMorph->#addHand:
>> PasteUpMorph->#isWorldMorph
>> PasteUpMorph->#defaultColor
>> PasteUpMorph->#bringTopmostsToFront
>> PasteUpMorph->#hands
>> PasteUpMorph->#cleanseOtherworldlySteppers
>> PasteUpMorph->#fullRepaintNeeded
>> PasteUpMorph->#stopStepping:selector:
>> PasteUpMorph->#assuredCanvas
>> PasteUpMorph->#startStepping:
>> PasteUpMorph->#displayWorld
>> PasteUpMorph->#addMorphFront:
>> PasteUpMorph->#viewBox
>> PasteUpMorph->#removeAlarm:for:
>> PasteUpMorph->#removeHand:
>> PasteUpMorph->#extent:
>> PasteUpMorph->#handlesKeyboard:
>> PasteUpMorph->#becomeActiveDuring:
>> PasteUpMorph->#defaultBorderColor
>> PasteUpMorph->#viewBox:
>> PasteUpMorph->#handsDo:
>> PasteUpMorph->#activeHand
>> PasteUpMorph->#restoreMorphicDisplay
>> PasteUpMorph->#processEvent:using:
>> PasteUpMorph->#doOneCycle
>> PasteUpMorph->#wantsDroppedMorph:event:
>> PasteUpMorph->#canvas
>> PasteUpMorph->#stepListSize
>> PasteUpMorph class->#disableDeferredUpdates
>> ShadowDrawingCanvas->#mapColor:
>> ShadowDrawingCanvas->#shadowColor:
>> ShadowDrawingCanvas->#on:
>> ShortIntegerArray->#size
>> ShortIntegerArray->#at:
>> ShortIntegerArray->#at:put:
>> ShortIntegerArray class->#new:
>> ShortIntegerArray class->#initialize
>> ShortRunArray->#setRunAt:toLength:value:
>> ShortRunArray->#setRuns:values:
>> ShortRunArray class->#runs:values:
>> ShortRunArray class->#newFrom:
>> ShortRunArray class->#initialize
>> SimpleBorder->#bottomRightColor
>> SimpleBorder->#initialize
>> SimpleBorder->#color:
>> SimpleBorder->#style
>> SimpleBorder->#color
>> SimpleBorder->#baseColor
>> SimpleBorder->#frameRectangle:on:
>> SimpleBorder->#topLeftColor
>> SimpleBorder->#width
>> SimpleBorder->#drawLineFrom:to:on:
>> SimpleBorder->#baseColor:
>> SimpleBorder->#width:
>> SmalltalkImage->#cleanUpAfterMorphicInitialization
>> StepMessage->#stepTime
>> StepMessage->#stepTime:
>> StepMessage->#printOn:
>> StepMessage class->#scheduledAt:stepTime:receiver:selector:arguments:
>> TextStopConditions->#postCopy
>> TextStopConditions->#at:put:
>> TextStopConditions->#initialize
>> TextStopConditions->#crossedX:
>> TextStopConditions->#endOfRun:
>> UserInputEvent->#wasHandled:
>> UserInputEvent->#type
>> UserInputEvent->#handler
>> UserInputEvent->#resetHandlerFields
>> UserInputEvent->#position
>> UserInputEvent->#shiftPressed
>> UserInputEvent->#buttons
>> UserInputEvent->#wasHandled
>> UserInputEvent->#handler:
>> UserInputEvent->#controlKeyPressed
>> UserInputEvent->#transformBy:
>> UserInputEvent->#copyHandlerState:
>> UserInputEvent->#transformedBy:
>> WorldState->#stopStepping:
>> WorldState->#adjustWakeupTimes:
>> WorldState->#stepListSize
>> WorldState->#alarmSortBlock
>> WorldState->#runStepMethodsIn:
>> WorldState->#addHand:
>> WorldState->#handsReverseDo:
>> WorldState->#checkIfUpdateNeeded
>> WorldState->#hands
>> WorldState->#doFullRepaint
>> WorldState->#doDeferredUpdatingFor:
>> WorldState->#doOneCycleFor:
>> WorldState->#initialize
>> WorldState->#displayWorldSafely:
>> WorldState->#assuredCanvas
>> WorldState->#doOneCycleNowFor:
>> WorldState->#displayWorld:submorphs:
>> WorldState->#drawWorld:submorphs:invalidAreasOn:
>> WorldState->#canvas:
>> WorldState->#listOfSteppingMorphs
>> WorldState->#removeHand:
>> WorldState->#triggerAlarmsBefore:
>> WorldState->#stepListSortBlock
>> WorldState->#handleFatalDrawingError:
>> WorldState->#viewBox:
>> WorldState->#cleanseStepListForWorld:
>> WorldState->#stopStepping:selector:
>> WorldState->#canvas
>> WorldState->#runLocalStepMethodsIn:
>> WorldState->#recordDamagedRect:
>> WorldState->#forceDamageToScreen:
>> WorldState->#removeAlarm:for:
>> WorldState->#activeHand
>> WorldState->#adjustAlarmTimes:
>> WorldState->#serverMode
>> WorldState->#handsDo:
>> WorldState->#interCyclePause:
>> WorldState->#selectHandsToDrawForDamage:
>> WorldState->#alarms
>> WorldState->#startStepping:at:selector:arguments:stepTime:
>> WorldState->#adjustWakeupTimesIfNecessary
>> WorldState->#viewBox
>> WorldState class->#deferredUIMessages
>> WorldState class->#initialize
>> WorldState class->#debugShowDamage
>> WorldState class->#addDeferredUIMessage:
>> WorldState class->#serverMode
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On Tue, Aug 23, 2011 at 4:31 PM, Pavel Krivanek
>> <[email protected]> wrote:
>>> Hi,
>>>
>>> uMorphic is an experimental image based on Pharo Kernel (+Gofer) that
>>> contains only core of Morphic functionality. It has no windows or
>>> fonts, menus nor halos support, it can only open a basic Morph in the
>>> world and drag it with mouse. The purpose of this image is to provide
>>> information for Morphic packages reorganization.
>>>
>>> Now the basic cleaning was processed on this package so when it is
>>> loaded to basic gofer image, no new Undeclared nor unimplemented
>>> messages are added! :-) So it should be quite stable too.
>>>
>>> It has 2,9 MB and it modifies behavior of 32 methods.
>>>
>>> You may download and try it here:
>>> http://windmap.cz/playground/trash/uMorphic.zip
>>>
>>> Cheers,
>>> -- Pavel
>>>
>>
>
>
>

Reply via email to