Sean P. DeNigris wrote:
> 
> Here are a few points and questions...
> 

Forgot one thing. #haltOnCount: currently depends on whether haltOnce is
enabled. In my world, the purpose of haltOnce is so that you can put a halt
down deep in the system where otherwise it may fire over and over (e.g. in
the World loop). Since haltOnCount: is called once by definition, I want to
remove the haltOnce-enabled check. Does that make sense/sound right?

S

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