Small typo: look at the status bar of the second image.  It reads "Erase and 
object..." - should be "an."  The second "and" is of course correct.

Dumb question: what is it that makes the file so big?  At first glance, it 
looks very simple.  Seeing the "hidden constructions" reveals that there has to 
be more to it.  Is it big because of the construction process, or are there 
other elements that are not rendered?

This reminds me of 3D.  Some casual browsing through Croquet gave me the 
impression that their handling of objects, meshes, etc. was/is excellent.  
IMHO, it was a huge mistake to force 3D immersion from the top.  Options are 
good; mandates are often bad.  I have worked around 3D simulations; the group 
in question is moving from Director to Unity.  With the ability to embed 3D in 
otherwise 2D apps, I think Pharo would be highly competitive with those 
environments.

Bill


________________________________________
From: [email protected] 
[[email protected]] on behalf of Hilaire Fernandes 
[[email protected]]
Sent: Sunday, November 06, 2011 4:18 AM
To: [email protected]
Subject: [Pharo-project] Funny DrGeo sketch

http://blog.ofset.org/hilaire/index.php?post/2011/10/28/Huge-sketch



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