> > Of course, but I'd check for the class equality first, because it's faster > (yeah, i know you turned off inlining of #class, but Cog doesn't care about > that ;)).
Are you sure Cog doesn't care? I think it does. From what I can see in Cog code the entry point to inline #class is from the bytecoodes. If you see initializeBytecodeTableForClosureV3 ... #(1 199 199 genSpecialSelectorClass needsFrameNever: notMapped 0). "not mapped because it is directly inlined (for now)" ... so if you use a the normal bytecode for #class then I think #class is not inlined in machine code. At least from my tests I noticed that. Cheers > Another thing that you should add (besides tests of course) is > SmallInteger >> #pointsTo: which should return false. Also make sure that > pointer tracing tools use #pointsTo:. In Squeak I found that some of them > "reinvented" this method... > > > Levente > > > >> cheers >> >> -- >> Mariano >> http://marianopeck.wordpress.**com <http://marianopeck.wordpress.com> >> >> -- Mariano http://marianopeck.wordpress.com
