fstephany wrote
> 
> I'm also a bit lost between all the different options (plugins, 
> NativeBoost, FFI, Alien).
> 

I also found this confusing, so let me tell my recent experience and my
conclusion.

I have written bindings to the SDL game programming library for use with
Pharo.  SDL is cross-platform, and I want to support Mac (most of all),
Windows (one must), and Linux (if I must).  As far as I can tell, Alien is
not cross-platform and not maintained, so I have not spent time
investigating it.

Following Igor Stasenko's OpenGLSpecs package, I wrote an SDLSpecs package
which parses the relevant C header files and then writes either an NB or FFI
callout class tree.  I need to define a few structures, make a class pool
with some constants, and then define lots of callouts, many of which take
references to structures (like 'foo(struct x*)').

I was able to make both work, more or less, on my Macbook Pro, using stock
Pharo 1.3 images and Igor's NBCog.app.

I found NB to be a nicer programmer experience but I found that the FFI just
works.  There are a lot of gratuitous differences, but:

* NB requires a VM compiled with a separate plugin (that I built from source
with no trouble -- Igor has done splendid work with CMakeVMMaker).
* NB should be faster than the FFI at pretty much everything, but I can't
say since I haven't measured.
* NB has useful primitives for determining if your external objects are
still valid and for determining the current operating system (I intend to
use these even if I don't use NB).
* NB has very few tests and examples and essentially no documentation.
* NB has a simple conceptual model, but it is still not as simple as the FFI
model.
* NB uses variableByteClasses to great advantage -- this is very cool.

* NB makes it easy to crash your image, since you are evaluating native code
in image.
* NB is still, to my eye, raw and untested on Mac.  I had problems with
stack alignments in bizarre places, and NB's interaction with garbage
collection basically ended my attempts to use it.
* NB is basically impossible to debug if you aren't very strong with x86
assembly (I'm not even strong with x86 assembly), and the stack
manipulations rendered GDB pretty much useless for me.
* NB does not integrate well with the Pharo tools -- I think the
MethodTrailers are screwing up references, implementors, and source views,
but I haven't investigated.
* NB does not seem to support indirections very easily -- I struggled to
understand how to interface to foreign C functions with specs like
'foo(struct x)', 'foo(struct x *)' and 'foo(struct x **)', and eventually
gave up.

I wanted to help Igor with the NB project, but the NB-OpenGL Mac bindings
crash horribly for me, and although I was able to fix them, it I just don't
hack enough x86 assembly to figure out all the tricks Igor is doing.  The
thought of making it all work on 3 platforms, and fix all the tool
integration, was just too much for me.

In conclusion, I prefer the FFI.  It is old, cross platform, well tested,
somewhat documented, and reliable.  I think Igor has done some amazing work
and I do not want to bash his project (and certainly not his code -- the
man's a magician) but the fancy features are not necessary for my project.


fstephany wrote
> 
> Will this interface handle callbacks ?
> 

I do not need callbacks so cannot speak to this issue.

Yours,
Nick Alexander

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