Will come up with a cs for the issues in Morphic widgets shortly after I
test them more thoroughly..

I am kind of convinced that putting a breakpoint in a method with "Toggle
Breakpoint" and then stepping through the morphic code base is causing the
UI instability of rendering glitches and other concomittant issues. It does
not occur, if we do normal "debugIt" and then step through, so it should
not be much to do with Morphic stepping thru logic of events et all.. but
something intrinsic to how the breakpoint affects Morphic / UI rendering of
Pharo.

I have done fair amount of work spread across several days with the same
image earlier, days prior to "breakpoint" capabilities on Pharo 1.1, but
now I barely have the image last the day, goes sluggish and with these UI
blemishes may be unrelated but I suspect a correlation:

( Pharo is Lot better though than Linux blemises with Compbiz where you
loose all window bars, decorations.. once a while..!)

On Pharo 1.3 stable mostly/ Also Pharo 1.4 latest :

*  The thumbnail image of taskbar windows will remain painted, behind the
top window, on the World.. ( thankfully..) but at times on front occluding
the top window .
*  Windows/ Menus will come up partially occluded and running the mouse
over exposes it fully..
*  Mouse inputs become sluggish...
*  Transcript opened in these situations sometimes has a funny effect of
only the textMorph of transcript partially overlapping the top Window

* From a newbie perspective, need to keep a list of methods break point
cannot be put in, which are polling code..

Will need to get more precise and come back on them with fixes as possible.
I will revert to the older breakpointing of using self halt inserted at
top/ line I need with the "Toggle breakpoint" and check also..

Will dig in deeper and come back.

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