Hi Guillermo.

When you combine these triggers with ads (as in your example), I see an
analogy with the model of qt ui, see:
http://qt-project.org/doc/qt-4.8/signalsandslots.html

In effect:
"A signal is emitted when a particular event occurs." -> A Announcement is
send when a particular event (trigger) occurs.
" Qt's widgets have many predefined signals, but we can always subclass
widgets to add our own signals to them" ->  Morphic widgets have many
predefined triggers, but we can always subclass widgets to add our own
triggers to them.
"A slot is a function that is called in response to a particular signal. "
-> A AnnouncementSubscription is ? that is used in response to a particular
announcement.

It's a mechanic for decouple between sender and interested in event
occurrence.


As you surely know Morphic Designer follows basic ideas of the QtDesigner:
https://www.hpi.uni-potsdam.de/hirschfeld/trac/SqueakCommunityProjects/wiki/designer

Look at doc here (I never see code of this project), this approach not use
announcement framework, but a signal implementation:
https://www.hpi.uni-potsdam.de/hirschfeld/trac/SqueakCommunityProjects/wiki/signals

Regards.

2012/4/28 Guillermo Polito <[email protected]>

>
>
> On Sat, Apr 28, 2012 at 1:13 PM, Denis Kudriashov <[email protected]>wrote:
>
>> Hello.
>>
>>
>> 2012/4/27 Guillermo Polito <[email protected]>
>>
>>>  onShow
>>>   onDelete
>>>   onKeyUp
>>>   onKeyPress
>>>   onKeyDown
>>>   onClick
>>>   onMouseDown
>>>   onMouseUp
>>>   onDoubleClick
>>>   onDragged
>>>   onDropped
>>>   onMove?
>>>   onResize?
>>>
>>> For all containers
>>>   onChildAdded
>>>   onChildRemoved
>>>
>>
>> Maybe this is only way for adding such behaviour in current Morphic
>> design.
>>
>
> Starting from a safe point is important when you have a mess :3.
>
>
>> And such approach is most common solution in mainstream UI systems.
>>
>
> I'm for sure influenced by other technologies :).  But the changed-updated
> mechanism of Morphic makes everything ugly.  I just want to make explicit
> the events morphs expose to the clients.
>
>
>> But I always feel big smell in such design decisions.
>> I am sure more clever solution can be implemented with another Morphic
>> design.
>>
>
> What I'd like from a widget is:
> - binding values to model properties
> - event dispatching on user interaction, so I can register to them
>
> And containers with nice layouting
>
> the PluggableXXXMorph have some kind of that stuff modeled, but in the
> list of widgets I found, not all of them are PluggableXXX, and there are
> some duplicated morphs, and they are spread all over the Morph and Polmorph
> package.
>
> I send the mail to the mailing-list to open a discussion, so I'd like to
> know your point of view :).
>
> Guille
>

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