since most of Nicolas concerns were answered by others, there's only
one thing i'd like to say about:
platform-specifc zoo.

At first look it can be scary, but look at opengl binding using
nativeboost: we were able to deal with it
at image side. And in our case a platform-specific code is maybe less
than 1% of total codebase of all NBOpenGL code.

Remember an endless issues "B3DAccelerator doesn't works, XYZPlugin
doesn't works", because of all this ldconfig/etc mess..
Every time we have such issue, we need to look at VM code, patch it,
and rebuilt it again.
That means more time and more people involved every time there are
issue in VM side.
In contrary, if problems like this arising in FFI world, users can
easily patch the code by they own,
and have stuff working in minuted instead of days (or even months)
waiting till new VM build will be released.

Especially for OSProcess: why i targeting it? Because it exposing most
basic kernel functionality, which can be found on all systems. That
means there much less likely will be the problems with linkage with
right libs etc. Since OS kernel is there and cannot disappear.

And last but not least, of course, avoiding problem of minimal common
denominator. For any software experts, i guess , it is important to be
able to access the full potential of a system, not a small portion of
it.
It might be not that important for people with "living in sandbox"
mindset, but if you really approach with goals like "i want to
implement a modern application on this system using this language"
then you probably
will start worrying about limitations sooner or later, as well as, how
easy you can change it to adopt to your needs.

-- 
Best regards,
Igor Stasenko.

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