Neat trick! > Suppose I have a reference (in a Workspace/Inspector) for my buggy morph, > called "m": > > m drawOn: (NullCanvas new). > > This should trigger the debugger and show you the error. You can then debug, > explore, fix, change, etc. Repeat as needed. Even if the bug is fixed, the > Morph stays in this "erroneous" state. That's why when the bug is fixed you > should call "resumeAfterDrawError" on your Morph: > > m resumeAfterDrawError. > > And it will re-draw it again.
- Re: [Pharo-project] PluggableListMorph error, how t... Stéphane Ducasse
- Re: [Pharo-project] PluggableListMorph error, ... laurent laffont
- Re: [Pharo-project] PluggableListMorph error, ... Benjamin
- Re: [Pharo-project] PluggableListMorph err... laurent laffont
- Re: [Pharo-project] PluggableListMorph err... Alexandre Bergel
- Re: [Pharo-project] PluggableListMorph err... Henrik Sperre Johansen
- Re: [Pharo-project] PluggableListMorph... Stéphane Ducasse
- Re: [Pharo-project] PluggableListMorph error, ... Sebastian Nozzi
- Re: [Pharo-project] PluggableListMorph err... Stéphane Ducasse
