Neat trick!

> Suppose I have a reference (in a Workspace/Inspector) for my buggy morph, 
> called "m":
> 
> m drawOn: (NullCanvas new).
> 
> This should trigger the debugger and show you the error. You can then debug, 
> explore, fix, change, etc. Repeat as needed. Even if the bug is fixed, the 
> Morph stays in this "erroneous" state. That's why when the bug is fixed you 
> should call "resumeAfterDrawError" on your Morph:
> 
> m resumeAfterDrawError.
> 
> And it will re-draw it again.


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